1101
1102
1103
1104
In Super Mario 64, the floating boxes above the elevator in Hazy Maze Cave are at a precise height where, if the edges of the elevator are aligned with them, Mario can bypass them by briefly getting squished into the gap.
1105
1106
In the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, the wind that blows in some levels is so strong that it can blow Mario through walls if he tries walking against it.
1107
1108
Due to concerns around spoilers in a post containing end-game details for Luigi's Mansion 3, the post has been deleted. I am now introducing a no-spoilers policy whereby I will not post plot-relevant content for games within 2 months of release. I apologize to everyone affected.
1109
1110
1111
In Super Mario Galaxy, walking into this corner in the Honeyhive Galaxy while crouching and then jumping will cause Mario to be stuck in his jumping pose. As long as Z is held, Mario will slide around the ground in that pose instead of walking normally.
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
In Tall Tall Mountain in Super Mario 64, it is possible to skip the slide by jumping to the alcove with the star directly. However, this can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
1122
1123
1124
1125