Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1051
For the US commercial for Mario & Luigi: Superstar Saga, 48 seconds of live-action footage of child/adolescent Mario and Luigi were prepared, but only 21 were actually used in the finished version. Below is the entirety of the footage, including the 27 seconds of deleted scenes.
1052
In Super Mario 64, the middle Tiny-Huge Island painting is merely decorative. However, in Super Mario 64 DS, looking at it from the side reveals that it is covering a white square used internally by warp paintings, suggesting it was planned to be a warp painting at some point.
1053
Artwork of "Small Penguin Mario" from a recurring segment in the British Official Nintendo Magazine. Since Small Penguin Mario does not actually exist in the games, the artwork was created by splicing together renders from New Super Mario Bros. Wii.
1054
In Mario & Luigi: Bowser's Inside Story, the in-battle playable Bowser is a heavy modified Luigi, still using some of Luigi's attributes. This can be seen if Bowser enters battle against Mario/Luigi-exclusive enemies by hacking; their attacks are green as though aiming at Luigi.
1055
In Super Mario Galaxy, there is a piece of faulty collision in front of the door to the Garden on the Comet Observatory that will cause Mario to enter a variety of glitched animations based on his position, some of which are showcased below.
1056
A French print ad for Paper Mario, depicting Mario and Bowser battling using scissors. While scissors did not appear in that game, over a decade later, Mario both used scissors and fought against them in Paper Mario: Sticker Star and Paper Mario: The Origami King, respectively.
1057
Header graphic used for the official Nintendo of Japan website for most of 1996, featuring artwork of Wing Mario from Super Mario 64.
1058
A brief announcement: since I have received many inquiries regarding the Supper Mario Broth carrot Mii, here is a close-up look of it and instructions on how to recreate it, courtesy of renowned Mii expert @HEYimHeroic. Regular content will now resume.
1059
When Mario normally dismounts Yoshi in Super Mario Galaxy 2, Yoshi will wait briefly before teleporting away in an egg (left). However, dismounting Yoshi before the pole leading to the final boss fight results in Yoshi waving goodbye to Mario and not teleporting away (right).
1060
The GoGo Mario is an officially licensed 1992 Japanese wheeled toy that is wound by pressing down on Mario's head. The instructions on the package depict the toy in a stylized manner, as though it was the actual Mario growing a long neck.
1061
In Paper Mario, a specific type of event-only enemy that is only fought once in the game has a unique weakness to an attack that is not designed to be used against these enemies, so that it took 18 years after the game's release for this effect to be discovered. Details below.
1062
The internal filenames of Power Moons and all related objects in Super Mario Odyssey use the word "shine" to refer to them instead. This could imply that at least at the beginning of the game's development, Mario was intended to collect Shine Sprites instead. Details in image.
1063
The North American commercial for Yoshi's Island DS contains an original 3D model of Baby Donkey Kong that is visible for less than 2 seconds during one scene. The model is distinct from the model later used in Mario Super Sluggers by having a smaller mouth.
1064
In the Koopa Freerunning game in Super Mario Odyssey, the Koopas can perform all of Mario's moves. However, they do not have custom animations; instead, Mario's animations are applied to their models. This results in distortions such as their shell disengaging during a Long Jump.
1065
In the Mario Classic Court in Mario Power Tennis, Fighter Flies appear as 2D sprites from the Mario Bros. arcade (top left). In the data is an unused 3D model for the Fighter Fly (right), which would have been its only 3D appearance. It is based on its GBA design (bottom left).
1066
In the Super Mario Galaxy games, it is not possible to escape most boss arenas during the battle. An exception is King Lakitu from Super Mario Galaxy 2, where Mario can actually leave the platform. If he does, King Lakitu will stretch, then fall asleep until Mario comes back.
1067
In Paper Mario: The Thousand-Year Door, Goombella often has special tattle messages for NPCs in extraordinary circumstances. However, sometimes she does not; here, when Shellshock eats the poisoned cake in Chapter 3, Goombella says he "seems to be totally on top of his game".
1068
Unused scene from the North American commercial for Mario Party 4, depicting Yoshi's, Peach's and Luigi's reaction to Mario skiing from a roof. In the broadcast version of the commercial, this scene was replaced with a cut to the game's logo and a crashing sound.
1069
The European version of the Hidden Mansion mode of Luigi's Mansion adds a unique twist to the Boolossus fight, whereby Luigi sits down on the Poltergust 3000 and rides it around the room, being faster but harder to control. This is entirely absent from the Nintendo 3DS version.
1070
A PSA about used battery disposal from a 1991 issue of the German Club Nintendo magazine. Mario says (translated, roughly) "Used batteries belong in the proper disposal containers and not in the environment!" Bowser replies "Just leave me alone!"
1071
In Super Mario 64, if Mario destroys all bombs in a Bowser battle by jumping into them, Bowser will become essentially invincible as there will be no way left to harm him, requiring Mario to either die or exit the course. This was fixed in the DS version, where the bombs respawn.
1072
In Luigi's Mansion, Luigi will comment "Now THAT is what I call interior decorating!" when scanning certain light fixtures that can only be found on the exterior of the mansion.
1073
On the title screen of Mario Paint, clicking the "R" plays a sound. That sound is actually a voice saying "Odnetnin", or "Nintendo" backwards. The footage below first plays the clip normally, then reverses it, and finally slows it down to hear the original "Nintendo" voice.
1074
In the original and Super Mario All-Stars versions of Super Mario Bros. 2, if the player character attempts to pick up a dead enemy in the middle of its death animation (left), the character's arms will be stuck in a raised pose as though holding an item, while holding nothing.
1075
In Super Mario Odyssey, if A is pressed on a specific frame while climbing this ledge in the Cap Kingdom, Mario will be stuck walking in place forever and not accept any further input, forcing the game to be reset.