Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

701
In Super Mario Bros. 3, the Toad seen in the Spade Panel minigame has a single orange pixel next to his arm, seemingly violating the rule that 8-bit sprites can only consist of 3 colors. Below is a technical explanation of why the pixel is orange.
702
In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
703
Officially licensed Boo bean bag chair. The chair is 96 cm (ca. 3 feet 2 inches) wide and deep, and 71 cm (ca. 2 feet 4 inches) tall.
704
An extremely rare event may occur when walking through the front door of Big Boo's Haunt in Super Mario 64. A Boo laugh sound effect will play at a greatly reduced pitch, sounding much more like a human laugh.
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On the left is the Boo model from Mario Party 5, which uses proportions that have been standard for Boos since 2002. On the right is an unused early Boo model from that game's data with a more original art style, giving the Boo a much smaller face.
706
Prior to the termination of the Nintendo Wi-Fi Connection service, rarely, the message "The next match might have 13 players" could appear at the end of a race in Mario Kart Wii, even though the game supports only 12 racers.
707
In Super Mario 64 DS, getting crushed while holding a coin box while on low health will both kill the character and restore some health through the coins. This traps the character indefinitely in a state of simultaneously being dead and alive, requiring the game to be reset.
708
In a previous tweet, I have claimed that it is unknown what the letter "I" on the standard Mario coin design would stand for. I overlooked the extremely simple explanation that it is the roman numeral 1, standing for "1 coin". I apologize deeply for misjudging the situation.
709
On extremely rare occasions in Mario Golf: Toadstool Tour, the golf ball may briefly turn into a tiny Boo. Due to the rarity of the event, it is currently unknown if this requires special conditions to occur or whether it is entirely random.
710
The clouds behind Peach's Castle in the file select menu in Super Mario 64 DS do not appear there in-game (left). They are actually taken from the Shifting Sand Land background of the original Nintendo 64 version (right), the only such background reuse in the game.
711
The facial textures of Mario's model in Mario Kart 8/Deluxe appear to depict him with a pointy nose. The nose area is actually shading that is mapped underneath his mustache and is as such essentially unseen in-game.
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The closest Mario can get to the camera in Super Mario Sunshine is inside a house in Delfino Plaza. This allows us to see that although Mario's eye textures have been updated in the Super Mario 3D All-Stars version (right), his irises still extend past the edges of his eyes.
713
In the Nintendo Switch version of Super Mario 3D World, zooming in on the window closest to the level entrance in World 3-3 (Shifty Boo Mansion) in Snapshot Mode will cause the entire level to disappear, leaving the player character standing in the void.
714
In the vast majority of games featuring them, the Koopalings all appear together. However, some games have included only subsets of the group so that, over the years, Larry and Ludwig have received the most exposure while Morton and Lemmy received the least.
715
In Yoshi's Island, when Baby Mario touches a Super Star to become Powerful Mario, Yoshi temporarily becomes an egg (left). A 1995 Yoshi's Island manga proposes the explanation that the star grants Baby Mario Yoshi's abilities so he turns Yoshi into an egg himself (right).
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The RC car operator is the only human Mario can capture in Super Mario Odyssey. Normally, he is only seen from behind during this. However, by precisely positioning Mario beforehand, there are a few frames where is possible to get a closer look at the man's face while captured.
717
In Super Mario Galaxy 2, if Mario is left without player input in normal levels for a minute, he will fall asleep (left column). However, if this is done during a boss fight, instead of falling asleep, Mario will assume a fighting stance and an angry expression (right column).
718
Previously, I have posted about an extremely rare officially licensed 2016 T-shirt from Japan depicting a swarm of Boos with the caption "HORRIBLE TIME". That was only one of a set of limited edition "HORRIBLE TIME" shirts; the designs of the other two are shown below.
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The 1994 CD-ROM re-release of Mario's Time Machine, known as Mario's Time Machine Deluxe, features the only appearance of Bowser's mother in a Mario game. She is a librarian in charge of the game's reference texts.
720
Normally, in Super Mario 64 DS, Mario fights Big Boo in front of a mirror, with his reflection being replaced by Luigi. Using an exploit to fight Big Boo as Wario results in the Luigi reflection being warped to match Wario's proportions, giving it disproportionately long arms.
721
In Super Mario Maker 2, Spikes do not throw Spike Balls if the enemy part limit is reached. P-Switches are part of that limit; thus, by maxing out the limit, it is possible to have a Spike not attack until a P-Switch is pressed, giving the impression of it "guarding" the switch.
722
The Mario is Missing print ad campaign is notable for creating a mood dissonance by consistently including a picture of Mario holding up a victory sign next to statements indicating how much peril he is in.
723
Whenever Mario returns from a course in Super Mario 64, before he jumps or falls out of the painting, his model assumes this pose behind the painting during the first few frames of Peach's Castle being loaded. Mario is floating sideways with his limbs folded into his body.
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Concept art for Chain Chompikins, Madame Broode's pet Chain Chomp, from the Art of Super Mario Odyssey book.
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Limited edition 2019 officially licensed Australian Yoshi slippers.