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In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
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An extremely rare event may occur when walking through the front door of Big Boo's Haunt in Super Mario 64. A Boo laugh sound effect will play at a greatly reduced pitch, sounding much more like a human laugh.
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In a previous tweet, I have claimed that it is unknown what the letter "I" on the standard Mario coin design would stand for. I overlooked the extremely simple explanation that it is the roman numeral 1, standing for "1 coin". I apologize deeply for misjudging the situation.
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In Super Mario Maker 2, Spikes do not throw Spike Balls if the enemy part limit is reached. P-Switches are part of that limit; thus, by maxing out the limit, it is possible to have a Spike not attack until a P-Switch is pressed, giving the impression of it "guarding" the switch.
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