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In Super Mario 64, if Mario surfs on a Koopa shell into this gap in Lethal Lava Land, he will be stuck underneath the platform. Despite touching lava, he will take no continuous damage. However, after a few seconds, a failsafe will activate and Mario will simply vanish, dying.
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In Super Mario World, normally a stomped Galoomba will recover and stand up after 8 seconds. However, if the Galoomba is taken through a pipe, its struggle animation will be much faster and it will never get up, no matter how much time passes.
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In Super Mario Bros., stomping a Bullet Bill in a precise position in Level 6-3 will cause it to become suspended in mid-air. Jumping on top of it will make it descend extremely slowly while Mario performs a dance-like motion.
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In WarioWare, Inc.: Mega Microgames, there is a small chance for the third level of the "Right in the Eye" microgame to be unwinnable. The game can put the needle too low to be threaded. In the footage, Down is held the entire time; the hand will simply not go any lower.
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In Luigi's Mansion 3, there is a potted plant on a carpet on Floor 8 of the hotel. The plant is programmed to always return to its initial position, resulting in it performing various erratic motions if the carpet is moved underneath it, including flinging Luigi across the room.
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