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In the Choco Mountain course in Mario Kart 64, there is a ledge that can be reached by jumping up a slope that, although it is flat, will cause the racer to tumble in place for over 30 seconds before being saved by Lakitu. Video of the full tumbling duration is provided.
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An alternative way of entering the downtown area in Wet-Dry World in Super Mario 64 is to simply perform a jump and kick in the spot shown in the footage. Mario will get caught on the ledge and vibrate automatically all the way to the entrance to the downtown area.
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In Super Mario 64, jumping onto this ledge in the lobby of Peach's Castle may cause Mario to become trapped in a perpetual stumbling state. Since Mario cannot move and the castle pause menu does not have an option to exit the level, the game must be reset to continue playing.
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In Super Mario World, some levels contain bonus rooms where three blocks must be hit in a randomly determined order to get 1-Ups. With a Galoomba, the game can be cheated: any order will always register as correct if the blocks are hit by a Galoomba with a Cape Spin.
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Development files for Super Mario World contain sprites for Mario moving towards and away from the camera. He does so by assuming a unique transitional state between Small Mario and Super Mario, which is shown here in the middle alongside the two standard forms.
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