Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1801
In a curious coincidence, the head of the side-facing sprite for the Nightmare Wizard from Kirby's Adventure (left) strongly resembles Waluigi's icon from the Game Boy Color version of Mario Tennis (right).
1802
Kamek's model without his glasses. While the skin behind the glasses is fully modeled, no eyes are present.
1803
In the "Key-pa-Way" minigame in Mario Party, unique enemies called Spike Koopas appear. As the camera is fixed during the minigame, it is impossible to get a closer look at them in-game. On the right is the Spike Koopa model extracted from the game, viewed from several angles.
1804
Behind-the-scenes photo taken during the process of creating the Mario mascot head for the costume used in the North American commercial for Mario Party 5.
1805
In Yoshi's Island: Super Mario Advance 3, the message shown when World Extra 2 is unlocked misspells "opened" as "opeeed".
1806
The Brazilian commercial for Donkey Kong Country 3 included a Kremling in a business suit that is visible for only a few frames. Apologies for the image quality; this is the only known footage of the Kremling.
1807
In Paper Mario, the main hall of Tubba Blubba's Castle has an ornate ceiling (top) that can never be seen during gameplay, as all in-game scenes such as passing the upper corridor (bottom left) and the castle collapse (bottom right) have the in-game camera crop out the ceiling.
1808
In Super Mario Odyssey, New Donk City contains NPCs that are only visible from afar, and disappear when Mario comes near. They use low-polygon versions of the models of the regular New Donkers, optimized for viewing from a distance. Below is a comparison between the two types.
1809
Decoration on a 1981 "Crazy Kong" arcade cabinet. Despite being widely believed to be an unlicensed knock-off of the Donkey Kong arcade, "Crazy Kong" is officially licensed by Nintendo of Japan. More details in the image.
1810
Mario statue overlooking Nintendo's booth at E3 2001.
1811
In the Japanese version of Paper Mario: The Origami King, the Boot Car is called "ブーツ2000 GT-R" (left). This is a reference to the Nissan Skyline 2000 GT-R, a line of sports cars famous for its extreme success in Japanese touring car racing championships (right).
1812
Frames of a Big Tail Goomba attacking in Mario & Luigi: Paper Jam. Note that while sprites are regularly distorted for "smear frames" in this manner, the multiple eyes are an uncommon stylistic choice for the series.
1813
Behind-the-scenes photos from Charles Martinet's first interactive Mario In Real Time performance at the 1993 Summer Consumer Electronics Show. Left: Martinet watches another actor use the motion-capture headgear, middle: Martinet in his headgear, right: the interactive monitor.
1814
Front and side views of a licensed 2001 Bowser bobblehead toy.
1815
Luigi possessed by an evil spirit, from a Japanese Mario activity book. Although the book predates Super Paper Mario and its "Mr. L" role for Luigi, the same idea of mirroring the "L" emblem on Luigi's cap to indicate an abnormal antagonistic state is used.
1816
The only existing sprites of Count Bleck's and Tippi's real forms, Lord Blumiere and Lady Timpani, seen in the ending to Super Paper Mario.
1817
Idle animation of "Somari", a Mario/Sonic hybrid from "Somari the Adventurer", an unlicensed port of Sonic the Hedgehog for the NES.
1818
When Mario obtains a Big Mushroom in Super Mario Maker 2, he assumes his Small Mario sprite with modern coloration (top). However, when the same sprite is used on the Endless Challenge map screen, one of his overall buttons is white instead of yellow (bottom, button circled).
1819
The box art for an unauthorized 999-in-1 game cartridge for the Famicom (top) is notable for being original artwork where the background is based on the Japanese box art for Super Mario Bros. (bottom), turning the location into a battlefield.
1820
In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.
1821
Illustrations from a print ad campaign for the French Club Nintendo, published in 1992 by Nintendo of France. Notably, the drawings depict Toad as being much smaller than usual.
1822
Beta screenshot of Shifting Sand Land in Super Mario 64 from Electronic Gaming Monthly magazine. In addition to featuring a different pyramid design and course layout, Mario's mustache is a different shape from the final release, taking up more vertical space on Mario's face.
1823
Thanks to the quick efforts of my readers, Goombo has been found! Special thanks to @ultra_jawbone for the first picture, as well as @JackalFrost, @thursdaysrain, @conorsuks and everyone else who contributed a picture! I am so grateful for your cooperation! Goombo is confirmed!
1824
In Paper Mario: The Origami King, defeating the Boss Sumo Bro with a POW Block has a chance of making the game unplayable. The Sumo Bro will die, but Mario will be stuck in mid-air in a crumpled form while the Toads continue to cheer forever, requiring the game to be reset.
1825
Officially licensed Super Mario World mugs featuring characters with discolorations, particularly around the eye areas.