Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1426
The largest in-game size disparity between Mario and Luigi can be seen in Super Mario Bros. Deluxe cutscenes, where Luigi is 30% taller than Mario. By comparison, Mario and Luigi's standard 3D models' heights only differ by 11%.
1427
In Captain Toad: Treasure Tracker, waiting for 300 seconds in the Bizarre Doors of Boo Mansion level will cause a set of horror movie-like handprints to suddenly appear on one of the walls.
1428
During the beginning segment of Paper Mario: The Origami King, a series of events happens at the east end of Whispering Woods. Going all the way back to the other end to talk to the furthest tree after each event will give a new comment on Mario's thoughtfulness each time.
1429
The preview images for Mii costumes in Mario Golf: World Tour replace the Mii head with a solid black shape, which causes some of them to look like the costume's depicted character with a wide open mouth.
1430
In Paper Mario: The Thousand-Year Door, performing an attack successfully makes the audience cheer, while failing makes them leave. The one exception is Bobbery's Bomb move. If no input is made, Bobbery will trip and fail (left), however, the audience will cheer anyway (right).
1431
Bowser T-shirt from South Korea, captioned "The Big Boss Koopa" on the front and "Koopa the Big Boss" on the back.
1432
In Super Mario 64, sliding near a baby penguin will make it slide, as well. If Mario is trapped in a sliding animation, it is revealed that the penguin will keep sliding for as long as Mario is sliding. In addition, if it crosses the edge of the pond, it will jump while sliding.
1433
In the intro to Super Paper Mario, Mario's house from Paper Mario: The Thousand-Year Door appears with a black outline (left). This is not the result of a new shading method; instead, the outline is simply drawn separately around all objects to line up with the camera (right).
1434
In the Satellaview version of Super Mario All-Stars, audio commentary is provided by Japanese actress Nae Yuuki. She is depicted as an in-universe Mushroom Kingdom inhabitant in the game, interacting with the protagonists. Below are all illustrations of her from the game.
1435
In Paper Mario: The Origami King, characters have back sprites for all animations, including ones that would never be seen from the back during regular gameplay. One of Bowser Jr.'s unseen back sprites has one of his legs detached from his body, floating in midair high above him.
1436
In Mario + Rabbids Sparks of Hope, unfinished out-of-bounds areas of the game have large floating "WIP" signs for the benefit of the developers. Using a glitch that allows him to walk on air, Bowser can reach these areas and see the signs.
1437
The manual for Super Mario Bros. 2 states that Clawgrip "grows suddenly", although he never grows in-game at all. In the Super Mario Advance version, however, he starts out as a small Sidestepper crab and then grows, finally fulfilling the manual description 13 years later.
1438
In 2019, unused "Mushroom Proposals" art from the Art of Super Mario Odyssey book (left) was repurposed for a Japan-only Toad bandana (right). This indicates that Nintendo is willing to reuse discarded Super Mario Odyssey concept art, allowing these ideas to return in the future.
1439
In Paper Mario, talking to the Toad innkeeper in Koopa Village while standing on the table will result in the innkeeper reprimanding Mario for climbing on the table.
1440
In Super Mario Advance 4, running out of invincibility causes Mario's sprite to lose some of its saturation, appearing "washed-out". Below is Mario's sprite before, during, and after collecting a Super Star item. The effect lasts indefinitely until Mario changes rooms or forms.
1441
Left: Game Freak designers Shigeki Morimoto and Junichi Masuda holding props from the commercial for the Japanese-only Mario & Wario. Middle: the commercial. Right: since this was one of the last games Game Freak developed before Pokémon, it is referenced in Pokémon Red and Blue.
1442
Illustration from a Japanese guide for Super Mario World.
1443
On the 8th floor in Luigi's Mansion 3, a picture of the cast of Mario Strikers Charged can be seen on the wall at an angle (left). Since the camera cannot be moved in-game, I edited the image to straighten out the picture (middle) and attempted to identify the characters (right).
1444
The internal filenames of Power Moons and all related objects in Super Mario Odyssey use the word "shine" to refer to them instead. This could imply that at least at the beginning of the game's development, Mario was intended to collect Shine Sprites instead. Details in image.
1445
Rare high-quality photo of the Naval Piranha Yoshi craft used in the promotion of Yoshi's Woolly World, seen in the Chilean Club Nintendo magazine. The resolution is roughly twice that of the version used on Nintendo's official sites for the game.
1446
The data for the Mini-game Tour mode in Mario Party 6 contains prerendered images of early, extremely simplistic models of Mario, Luigi, Peach, Yoshi and Twila riding the bus. Here is a comparison between the finished version (top) and the unused renders (bottom).
1447
It is possible, although very difficult, to collect 30 of a fruit that is not melons in a level in Yoshi's Story. This can be done by strategically using Heart Fruit to turn 18 enemies into the desired fruit. The drawing in the level ending animation changes accordingly.
1448
Unused animation of Mario dancing while dressed as a mummy, found in the data of the Game Boy port of the puzzle game Qix.
1449
Drawing of Mario and a Luma by Shigeru Miyamoto, along with a message, from the Collector's Edition of the Super Mario Galaxy Prima official guide.
1450
Custom Spiny Shell traffic sign in front of the headquarters of Bergsala AB, Nintendo's Swedish distributor, in Kungsbacka, Sweden. The street the building is on is also called "Marios gata" ("Mario's Street").