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In the Choco Mountain course in Mario Kart 64, there is a ledge that can be reached by jumping up a slope that, although it is flat, will cause the racer to tumble in place for over 30 seconds before being saved by Lakitu. Video of the full tumbling duration is provided.
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@Luminousplay The color is based on the time between obtaining the egg and Yoshi hatching. It changes in the order shown below and after 20 minutes, the cycle resets to the beginning. As such, all that is needed to obtain the correct color is a timer! Thank you very much for your inquiry!
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This old post has been gaining traction. Regrettably, it was incorrect; the artist never claimed it was concept art for the game. Although I deleted the post in accordance with my veracity policy almost immediately, screenshots of it continued to spread. twitter.com/soulx88/status…
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In Luigi's Mansion 3, there is a potted plant on a carpet on Floor 8 of the hotel. The plant is programmed to always return to its initial position, resulting in it performing various erratic motions if the carpet is moved underneath it, including flinging Luigi across the room.
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In the Castle Grounds in Super Mario 64, if Mario performs a Long Jump towards a specific section of the fence near the waterfall, he will sit on the fence. Mario will continue sitting until either A is pressed or the Control Stick is wiggled enough to make him fall off.
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In Super Mario Sunshine, holding a fruit makes Mario immune to Cheep Cheeps. The Cheep Cheep will actively try to hunt Mario down, but Mario will be intangible to it.
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In the intro to Super Mario 3D World, Mario says "Ah, Princess, what a beautiful evening", which is drowned out by the music and fireworks. This footage first plays back the clip as seen in-game, and then again with all sounds except Mario's line muted.
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I do not collect merchandise because I prefer to invest my Mario-related budget into games and equipment that let me create more posts for the Supper Mario Broth sites, which I hope has been a good use of it! Thank you very much for your interest! Regular posting will now resume.
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In World 7-2 of Super Mario Bros.: The Lost Levels, if Mario is hurt by this Fire Bar, the red Koopa Troopa on the nearby platform will turn around and start walking backwards.
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In the Groovy level in Super Mario World, four Pokeys are lined up vertically on a set of ledges. By carefully adjusting their number of segments with Yoshi, when they fall down, they will overlap each other to create what is seemingly a Pokey made out of Pokey heads.
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