Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1901
In Tall Tall Mountain in Super Mario 64, it is possible to skip the slide by jumping to the alcove with the star directly. However, this can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
1902
A follow-up to the recent post about the rare artwork of Toad and Yoshi holding hands: reader @_Kingboomber_ has faithfully recreated the artwork by tracing over the original scan for those who wished for a high-quality version of it. Thank you very much for your excellent work!
1903
If the Mario figure from the Super Mario 64 Question Mark Block LEGO set (left) is lost, it cannot be replaced with the included spare parts; however, they can be used to create a "capless Mario" (right), which may be a reference to how Mario can lose his cap in Super Mario 64.
1904
In Super Mario Galaxy, the Rocky Wrench-like Monty enemies emerge from manholes to attack Mario. When they are hiding underground out of view, their models are distorted, with their eyes floating next to their heads.
1905
In Super Mario Odyssey, each kingdom has its own local variety of birds, with the ones in the Luncheon Kingdom being extremely round. The Art of Super Mario Odyssey book reveals that they are actually skinny birds coated in salt, showing a scrapped mechanic to knock the salt off.
1906
A German-exclusive glitch may randomly occur during the optional fight against Bowser X in Mario & Luigi: Bowser's Inside Story, where Bowser may turn into a glitched mass of enemy sprites. This can only happen on the European version, and only if the language is set to German.
1907
Splash screen depicting Mario and two defeated enemies that briefly appears before each bonus round in the licensed 1987 version of Mario Bros. for the Commodore 64.
1908
In Super Mario Odyssey, if a captured Cheep Cheep is brought over to Lakitu, who is fishing, Lakitu will say "I can't fish under these conditions!", which ironically implies that Lakitu is bothered by the presence of fish while he is trying to fish.
1909
All hardware sent in to Nintendo for repair is tested using system-specific software. One GBA test cartridge contains a bizarre graphics test where images of Donkey Kong, Chunky Kong and Diddy Kong are displayed and then censored to test the console's mosaic tiling functionality.
1910
The European version of Personal Trainer: Walking for the Nintendo DS contains obscure official Mario and Luigi Miis seen only when achieving 100% completion. Below are the steps to recreate them on the Nintendo Switch. QR codes for other consoles will follow in a reply.
1911
Here are QR codes for the Nintendo 3DS and Wii U. Thank you very much to reader @Alexand15684871 for the discovery and Mii expert @HEYimHeroic for the extraction of the data and preparation of the codes. The Miis are named "Mariwo?" and "Mr. NOA" internally.
1912
In Super Mario 64, if Mario falls from the top of Whomp's Fortress and touches the ramp just as he reaches zero health, he will be caught in an animation of repeatedly hitting his face against the ramp while slowly descending. After several minutes, Mario will finally die.
1913
A developer oversight in Paper Mario: Color Splash can result in Mario being locked into a battle that he can only escape from by using up all his cards, which in the worst-case scenario takes up to 99 turns of watching Mario shrug as his attack misses. Details in image.
1914
To promote the launch of Donkey Kong Country Returns in 2010, Nintendo Australia set up a life-size recreation of Donkey Kong's Banana Hoard in a harbor in Sydney.
1915
In Super Mario Advance 2, pressing Left and Select on the same frame while at Donut Plains 2 on the world map and then warping to Yoshi's House will take Mario to a version of the intro cutscene populated by glitched enemies, such as triangle-headed Super Koopas and a Rex Pokey.
1916
In Level 3-2 of Super Mario Land, there is a "doomed Koopa" that dies immediately upon spawning due to being accidentally placed above a bottomless pit. If the player is fast enough, a brief glimpse can be caught of the Koopa as it is dying.
1917
In Super Mario 64, the mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
1918
In Super Mario World, Yoshi can slide both up and down icy slopes.
1919
Some older video games feature "kill screens", where the game crashes due to playing too well and getting further than the developers anticipated. A lesser-known kill screen can be seen in the NES version of Donkey Kong Jr., where the game crashes if beaten 134 times in a row.
1920
The Super Smash Bros. series contains weight values for all fighters. By examining the changes to those values throughout the games, we can see which characters have lost or gained weight over time. Below is the weight history of all Mario-related fighters.
1921
Often, video games that want to despawn an object will wait until it is slightly off screen to do so. A particularly notable example is in the Rambi Rumble level in Donkey Kong Country 2, where King Zing will instantly disappear if he is even a single pixel outside of the screen.
1922
Unlike older Paper Mario games, where character graphics were often split up into constituent parts, almost all of Mario's sprites for Paper Mario: The Origami King depict him in full. An exception is the usage of Thousand-Fold Arms, which uses armless sprites such as this.
1923
Mario Golf: Toadstool Tour was the last Mario game to have received the Official Nintendo Seal of Quality from Nintendo of America, as later, the seal was changed to no longer promise any quality. Nintendo of Europe still guarantees quality by using the old seal to this day.
1924
According to a 2017 study by a team of Canadian neuropsychologists, playing Super Mario 64 increases grey matter in the brains of older adults, potentially being able to combat dementia and other neurological disorders.
1925
Please check out the full paper here: journals.plos.org/plosone/articl…