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In Tall Tall Mountain in Super Mario 64, it is possible to skip the slide by jumping to the alcove with the star directly. However, this can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
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A follow-up to the recent post about the rare artwork of Toad and Yoshi holding hands: reader @_Kingboomber_ has faithfully recreated the artwork by tracing over the original scan for those who wished for a high-quality version of it. Thank you very much for your excellent work!
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Here are QR codes for the Nintendo 3DS and Wii U. Thank you very much to reader @Alexand15684871 for the discovery and Mii expert @HEYimHeroic for the extraction of the data and preparation of the codes. The Miis are named "Mariwo?" and "Mr. NOA" internally.
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In Super Mario 64, if Mario falls from the top of Whomp's Fortress and touches the ramp just as he reaches zero health, he will be caught in an animation of repeatedly hitting his face against the ramp while slowly descending. After several minutes, Mario will finally die.
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In Super Mario 64, the mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
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In Super Mario World, Yoshi can slide both up and down icy slopes.
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Often, video games that want to despawn an object will wait until it is slightly off screen to do so. A particularly notable example is in the Rambi Rumble level in Donkey Kong Country 2, where King Zing will instantly disappear if he is even a single pixel outside of the screen.
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Please check out the full paper here: journals.plos.org/plosone/articl…