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In Super Mario Galaxy, if Mario walks very slowly against the crenellations of the platform where he first meets Rosalina in the Gateway Galaxy, his animation will begin to stutter. Mario will continue vibrating as long as the Control Stick is tilted slightly.
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In New Super Mario Bros. U, platforms appear near Bramballs when approached, allowing them to move. However, by going back from a checkpoint, they may fail to appear, allowing Mario to get stuck under a Bramball. As it cannot be defeated from below, Mario's only option is to die.
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In Super Mario World, if Up is held on the D-pad after defeating Bowser until the start of the credits, Mario's walking animation during the credits will be glitched, whereby he will keep looking up and stretching his arms out while walking.
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In Super Mario Galaxy, quickly spinning and Ground Pounding as Flying Mario will cause him to stall while making many "wah" and "yah" noises. This is difficult in the Wii version due to the motion controls, but easy in the Switch version due to spinning being mapped to a button.
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@randomposter19 No; I have no interest in compromising the integrity of the account and going against my veracity policy simply to make a joke. All content posted is still factual even on April 1st. You may see this in-game yourself if you use Snapshot Mode. Thank you very much for your inquiry!
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