Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1876
In Super Mario Galaxy, if Mario walks very slowly against the crenellations of the platform where he first meets Rosalina in the Gateway Galaxy, his animation will begin to stutter. Mario will continue vibrating as long as the Control Stick is tilted slightly.
1877
A prototype version of Super Mario Kart contains a debug menu with some standard options and one separated from the rest, called simply "MARIO". Selecting "MARIO" will display all the racers looking at something off-screen and lock up the game.
1878
When played on a SNES, Donkey Kong Country 3 has an extremely small chance to accidentally misidentify itself as an illegitimate copy, bringing up this screen on startup. This is due to the console's RAM being randomized upon startup. Details in image.
1879
In New Super Mario Bros. U, platforms appear near Bramballs when approached, allowing them to move. However, by going back from a checkpoint, they may fail to appear, allowing Mario to get stuck under a Bramball. As it cannot be defeated from below, Mario's only option is to die.
1880
In Donkey Kong 64, it is possible to cause Chunky Kong to be unlocked as a playable character while also remaining in the overworld as an NPC, resulting in two Chunkys. If the NPC Chunky is approached by playable Chunky, he will do nothing but keep looking at him.
1881
In Super Mario Odyssey, the Goomba Picture Match game contains an Easter egg whereby if Mario's eyes and a mustache are put on the Goomba, Toad will remark that it looks like Mario is capturing it. However, despite Toad remarking how "fun" this is, doing this will lose the game.
1882
The largest height difference between Mario and Luigi as depicted in a game was in Super Mario Bros. Deluxe, where Luigi is 32% taller than Mario.
1883
In Super Mario World, if Up is held on the D-pad after defeating Bowser until the start of the credits, Mario's walking animation during the credits will be glitched, whereby he will keep looking up and stretching his arms out while walking.
1884
In 2015, officially licensed merchandise was released depicting Luigi, with the only caption being "Super Mario". While this is clearly intended to only refer to the franchise and not the character, it may appear as though the merchandise is misidentifying Luigi as Mario.
1885
In Super Mario Odyssey, if a defeated Sherm enemy despawns while behind Mario, and then the player uses Snapshot Mode to turn the camera around to look at it, the respawned Sherm will appear as a floating cowboy hat.
1886
In Super Mario Galaxy, quickly spinning and Ground Pounding as Flying Mario will cause him to stall while making many "wah" and "yah" noises. This is difficult in the Wii version due to the motion controls, but easy in the Switch version due to spinning being mapped to a button.
1887
Game & Watch Gallery 3 contains a bizarre unused graphic of two characters, possibly stylized versions of Mario and Luigi, carrying a Pikachu in a manner usually used for animals being prepared to be roasted over a fire.
1888
Electrodrome from Mario Kart 8/Deluxe is the only race course in the entire Mario Kart series (even counting the arcade games and Mario Kart Live: Home Circuit) with a name consisting of only one word. Below are all different unique track names for comparison.
1889
In Super Mario Galaxy 2, the further away a slope is from the camera, the less slippery it becomes. This may result in Mario slipping while running up a slope that is close to the camera, but suddenly being able to run up all the way if the camera is zoomed out.
1890
In Super Mario World, it is normally impossible to die during the bonus roulette minigame. However, if glitches are used to do so and Mario loses his last life, the resulting "GAME OVER" screen will be glitched, spelling out something resembling "MFii[N IERIL" instead.
1891
In 2017, the German official Mario Kart Facebook account posted this image of SNES Rainbow Road from Mario Kart 8, which translates to "IN HELL THERE IS NO FIRE, ONLY COLORFUL ROADS WITHOUT RAILINGS". This marks a rare instance of official Mario material using the word "hell".
1892
In Super Mario Odyssey, Mario briefly appears inordinately angry or annoyed every time he has to climb a ledge. This is usually hidden from the player due to the camera normally seeing Mario from behind when he climbs a ledge, but can be seen in Snapshot Mode.
1893
@randomposter19 No; I have no interest in compromising the integrity of the account and going against my veracity policy simply to make a joke. All content posted is still factual even on April 1st. You may see this in-game yourself if you use Snapshot Mode. Thank you very much for your inquiry!
1894
The GoGo Mario is an officially licensed 1992 Japanese wheeled toy that is wound by pressing down on Mario's head. The instructions on the package depict the toy in a stylized manner, as though it was the actual Mario growing a long neck.
1895
This 1993 collectible card from Japan is the only officially licensed merchandise that spells Luigi's name as "Ruigi". While his Japanese name, ルイージ, can be romanized as "Ruiji", no other merchandise makes this mistake due to the L on his hat being clearly visible.
1896
In the Super Mario Galaxy games, crouch-walking makes Mario immune to electric fences.
1897
Many of the courses in Super Mario 64 have about the same polygonal complexity as Mario himself, with some even having fewer polygons than he does. In many places in the game, the console spends more computational power displaying Mario than the entirety of the rest of the scene.
1898
Dr. Mario World contains unused icons with a wildly different aesthetic from the rest of the game, depicting medieval fantasy armor and items. These are likely placeholders or leftovers from development.
1899
Extremely rare official artwork of Toad and Yoshi holding hands, seen only in a single Japanese magazine promo for Super Mario Bros. Deluxe of which no currently known high-resolution scans are available.
1900
The creators of the North American print ad for Paper Mario: The Thousand-Year Door were given a version of the game's map that contained spoilers. However, by cleverly rotating, cropping, and placing Mario in front of it, they were able to hide most of the spoiler locations.