Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

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In 2007, this set of Super Mario Bros. postal stamps was released in Japan. The stamp depicting Small Mario contains a small inaccuracy, as Mario's hat's brim is 1 pixel shorter than the in-game sprite. Another stamp depicts Small Fire Mario, which is impossible without glitches.
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In 2005, Camelot, the developers of Mario Power Tennis, provided storyboard drawings of the game's intro (left) to the British Official Nintendo Magazine. Here is a comparison between the sketches and the frames of the finished in-game animation that they correspond to.
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As of the current Nintendo Switch firmware version (7.0.1), Toadette is one of the characters with the most representation among the selectable user icons. Depending on how certain characters are counted (explanation in image), she may even be the most represented character.
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A comparison of the tiny character sprites seen in the endings to Super Mario Bros. 2 (left) and its remake within Super Mario All-Stars (right). This is a rare example of Mario and Luigi being depicted without mustaches, as usually they are visible in even the smallest sprites.
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In Super Mario Bros. 3, certain environments cause Fire Mario's fireballs to assume different palettes. During all Koopaling battles, they become white with a light blue outline (left). Inside Toad Houses, they become green with a black outline (right).
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In Paper Mario, there is a graphical glitch involving the Toad running the Toad House in Shiver City. If the game is paused immediately after Mario talks to him after waking up, upon unpausing the Toad will lose his winter clothes and stop smiling.
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In The Legend of Zelda: Link's Awakening, screen-warping glitches can take the player to this room, unreachable by normal means, containing a Yoshi Doll. Picking up the doll displays the text "I don't suppose it would do any good to beg? If you change your mind, tell me."
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Both Super Mario Maker (top row) and Super Mario Odyssey (bottom row) contain sprites of a mustached Bowser carrying Peach in the style of Super Mario Bros., but drawn slightly differently. Here is a comparison of the two. Super Mario Odyssey also includes a unique "skid" pose.
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The default camera in the foyer of Big Boo's Haunt in Super Mario 64 is fixed in place above the front door, only rotating to keep Mario in view (top). Entering first-person mode reveals an otherwise unseen Boo painting in the exact spot where the default camera is (bottom).
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The Midas River minigame in Super Mario RPG contains a river background that scrolls diagonally. In the game's data, it is saved as a square image with several rivers that uses screen wrapping to appear as one uninterrupted river (explanation in image).
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In Paper Mario: TTYD, some audience members in the Glitz Pit use normal NPC models (left) while most use crowd models (right). Due to the low resolution of the latter, the female Toads' smile is distorted to a line, making them appear less happy than the high-resolution Toads.
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Artwork from the cover of the manual for Super Irmãos (Portuguese for "Super Brothers"), an unlicensed distribution of Super Mario Bros. from Brazil.
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In the sixth mission of Sirena Beach in Super Mario Sunshine, "Scrubbing Sirena Beach", the goop covering the level is shaped like a Boo. Due to a lack of high vantage points in the level, it is difficult to see this in-game.
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Due to the resemblance of the word "sumario" (Spanish for "summary") to the phrase "Super Mario", the Chilean Club Nintendo magazine sometimes styled the word "sumario" in its table of contents after logos of various Super Mario games.
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The licensed 1982 Donkey Kong board game is the earliest example of a Mario product using differently-colored copies of Mario to represent different players, one year before the introduction of Luigi as a green palette swap of Mario in Mario Bros.
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The Nintendo GameCube official software development kit documentation uses Luigi's Mansion in an example of metadata to be displayed in the GameCube menu. According to the document, the full title of the game is "Luigi's Mansion: Lugi's Big Adventure" [sic].
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Whenever Small Mario picks up a Super Mushroom in Super Mario Bros. (left), Super Mario Bros. 3 (middle) and Super Mario World (right), there is a period of a few frames where he cycles between his Small form, his Super form, and a special "inbetween" sprite, shown here.
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As seen on a surviving background planning sheet from the development of Super Mario Bros., the message displayed in a Warp Zone was first written as "Welcome to Warp Zoon!" by the original designer, before the last word was corrected to "Zone" by a different designer.
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At the 1995 Winter Consumer Electronics Show, Nintendo's booth featured Virtual Boy stations offering demos of Mario Clash. The stations displayed a different name for the game, "Mario Smash". This is the only documented instance of this name being used.
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In Super Mario World, if Mario has 99 lives and exits a level on the same frame he is touching a 1-Up Mushroom, his life counter on the overworld will indicate that he has "B0" lives. Upon entering another level, the lives display as 99 again.
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The Star at the end of the Battle Belt Galaxy in Super Mario Galaxy 2 is inside a dome that must be opened with a key. By crouching and spinning on top of the dome, Luigi can collect the Star inside without unlocking it, as the game was not designed around Luigi's larger hitbox.
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In Paper Mario: The Thousand-Year Door, Cortez uses two different models for facing left and facing right. While during gameplay, the model simply appears to rotate, changing the view reveals that right-facing Cortez is mirrored, recolored, and has no Jolly Roger on his hat.
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In Super Mario 64, Mario's model only uses textures for five spots on his body: the hat emblem, sideburns, eyes, mustache, and the buttons on his overalls. The rest of the model is colored in by the game's engine and looks like the left image before the textures are applied.
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In Level 6-1 of Super Mario Bros. 2, if Pokeys are led off a cliff, they will continue floating in mid-air (top left). Although the game received two remakes in Super Mario All-Stars (top right) and Super Mario Advance (bottom), this issue was never fixed.
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In Super Mario 64 DS, all playable characters have their bodies and head modeled as two separate objects (shown on Wario). This can actually be seen in-game; after using a warp, for a few frames the character's body will be drawn in front of the head, showing they are separate.