Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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Design concepts for Nabbit seen in the 2014 Nintendo company guide. Unfortunately, two of the sketches are obscured by official art for a Super Acorn.
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Multiple versions of very similar unlicensed Wario minifigures dual wielding different weapons exist made by different companies. The JLB version (left) features Wario with two scimitars, while the SLtoys "Super Maric Blocks" (right) features Wario with two daggers.
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Version 3.0.4 of Super Mario Run, released 9 months after the game's launch, added Small Yoshi as Yoshi's form after taking damage, similar to Small Mario. This is to date the only appearance of Small Yoshi, as usually Baby Yoshi is used whenever a small form of Yoshi is needed.
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In the Super Mario Maker games, a Boo attached to a ground tile becomes a Stretch. While they did not react to Mario in the first game, in Super Mario Maker 2, the Ground theme adds special behavior at night where they stop when Mario looks at them. New unique sprites were added.
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In Super Mario World, entering Star World 3 with Yoshi and following any three moving objects to the goal (left) will result in the Lakitu suddenly vanishing (right) due to the game running out of sprite memory. While normally Lakitu respawns, it never returns in this scenario.
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A limited first edition of the cartridge case for the British version of Luigi's Mansion: Dark Moon (known as Luigi's Mansion 2 in Europe) has a cover that glows in the dark (left: normal lighting, right: in darkness).
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Unused yellow, blue and teal palettes of Frog Mario and Frog Luigi found in the data of the Super Mario All-Stars version of Super Mario Bros. 3. These are not used even within the palette cycle during the invincibility animation.
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The first segment of the new Snow theme music in the Super Mario Bros. 3 game style of Super Mario Maker 2 is synced up with the Warp Pipe sound effect and the sub-area loading time. If Mario enters a Warp Pipe in time with the music, he will also exit it in time with the music.
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By unloading the barrel model in Donkey Kong Country Returns, we can see that in order to fit Donkey Kong's and Diddy Kong's models inside the limited space of the barrel, their bodies are made as compact as possible by having DK hold onto Diddy while in a fetal position.
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In the SNES version of Mario is Missing, an animation for defeating a Koopa Troopa shows it being squished, then flying upwards. Although the sprite appears to be scaled dynamically by a graphical effect, the deformed frames are pre-made and exist in the code in this form.
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As is widely known, the international version of Super Mario Bros. 2 is a graphical edit of a Japanese-only game called Yume Kōjō: Doki Doki Panic. Almost all enemy artwork was left unchanged except for the Pokey: compare the American edit (left) to the Japanese original (right).
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In Super Mario Galaxy, if during his battles, Bowser stomps in such a way that he hits a raised platform on the planetoid at a specific angle (top left), he will ricochet (top right) and continue flying off into space indefinitely (bottom), requiring the level to be restarted.
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In 1990, a truck toured Canada to advertise the 1990 Nintendo Challenge Championship, the first Canadian Nintendo video game tournament (top), sponsored by PepsiCo. The sides of the truck were decorated with original artwork of Mario smashing through a television (bottom).
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In Paper Mario, the main hall of Tubba Blubba's Castle has an ornate ceiling (top) that can never be seen during gameplay, as all in-game scenes such as passing the upper corridor (bottom left) and the castle collapse (bottom right) have the in-game camera crop out the ceiling.
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The textures for the snow sculpture ground tile decorations for the New Super Mario Bros. U theme of Super Mario Maker 2, extracted from the game's files. At night, the snow pile turns into a Goomba and Peach turns into Luigi.
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In Super Mario Odyssey, Mario can perform a small spin by pressing A directly after catching Cappy in mid-air. During this animation, there is exactly one frame where both Cappy and Mario's regular hat model exist simultaneously, giving him the appearance of wearing two hats.
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In the Super Mario 3D World style of Super Mario Maker 2, Skipsqueaks pushed by moving walls will attempt to jump over them to return to their default position. If unsuccessful, the Skipsqueak will become sad and accept the position it was pushed to as its new default position.
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A rare misprint run of an officially licensed The Legend of Zelda Triforce light exists that can still be found in circulation. While the regular version of the light has the Legend of Zelda logo at its base (left), the misprint has the Super Mario logo instead (right).
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The Russian version of Super Mario Maker 2 may be hinting at additional rideable characters other than Yoshi to be included in the game in the future due to template-like wording of the Yoshi Clear Condition. Details can be found in the provided image.
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Mario reference in the Nintendo Labo Toy-Con 01: Variety Kit. Lerna Lotte, one of the characters hosting the game's tutorials, shows off her painting of Mario to decorate one of the Labo creations, the Toy-Con Motorbike.
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Parody scene of The Legend of Zelda: A Link to the Past with Mario characters, featuring Mario as Link, Peach as Zelda, and Bowser as Agahnim, from a 1992 Mario variety manga.
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The first game crashing bug in Super Mario Maker 2 has been found. If the player character is facing the screen and holding an item while landing on Yoshi and a Fire Flower simultaneously (left), the game will crash on the next frame (right), freezing the Nintendo Switch.
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While the microgames in WarioWare, Inc.: Mega Microgames can only be played in three difficulty levels, there is functionality in the code supporting even higher difficulties. Setting the level over 3 in "The Brush Off" results in the teeth cycling through colors of the rainbow.
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Officially licensed 2019 T-shirt of Toad's sprite from Super Mario Bros. along with the caption "WHOO HOO! HAHAHA!" from Japan.
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Super Mario Advance 4's data includes unused victory poses for all forms of Mario and Luigi, intended to be displayed after beating a level. In the finished game, Mario and Luigi simply quickly walk offscreen after completing a level without striking a pose.