Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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On the 8th floor in Luigi's Mansion 3, a picture of the cast of Mario Strikers Charged can be seen on the wall at an angle (left). Since the camera cannot be moved in-game, I edited the image to straighten out the picture (middle) and attempted to identify the characters (right).
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In Super Mario Odyssey, the hatless Volbonans in the Luncheon Kingdom that can be captured usually have their eyes closed, appearing to be asleep (left). However, waiting near one will show that they sometimes briefly wake up, revealing that they have bags under their eyes.
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One of the credits images in Wario Land 4 depicts Wario holding a robot (left). Extracting it from the data (middle), we can see it is actually an extremely specific reference to a piece of art from the manual for Virtual Boy Wario Land (right); note the nearly identical hands.
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Extracting the graphics of the Punch-Out microgame from WarioWare: Smooth Moves reveals it is run in a window with some black pixels in the corner. These match up with the interface of an unofficial emulator, meaning the developers used it to emulate Punch-Out (details below).
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In Paper Mario: The Thousand-Year Door, the Shadow Queen's default form is only seen in cutscenes, where her body is bent and at an angle to the camera (left). By extracting her textures from the game, we can see what her body would look like if she was standing upright (right).
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The official Prima guide for Mario & Luigi: Bowser's Inside Story contains unique low-resolution artwork that depicts early designs of some enemies. Here are the enemies where the artwork is different from the finished game, with the art on the left and the sprite on the right.
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Extremely rare 2005 promotional Super Mario Strikers Chain Chomp soccer ball. Note that this is not based on anything from the game; the Chain Chomp appears in-game only in its regular form and not as a ball.
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2014 Donkey Kong Country: Tropical Freeze Valentine's Day cards, published on Nintendo of America's official Facebook page.
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In a 2009 Iwata Asks interview, Shigeru Miyamoto and Satoru Iwata discuss that if the Donkey Kong arcade cabinet's specifications had not included an originally unused extra button, there is a possibility that Mario would never have received the ability to jump.
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In the prologue of Paper Mario: The Thousand-Year Door, Goombella can be very precisely nudged into Professor Frankly so their models occupy the same coordinates. Due to the layering of their respective textures, this results in Goombella appearing to wear Frankly's glasses.
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The Art of Super Mario Odyssey book reveals that in addition to the fork-like Volbonans, the Luncheon Kingdom was intended to feature a second teapot-like species called Temple Guardians. They, along with the temple they were supposed to guard, are not found in the finished game.
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In 2010, Shinjuku Station in Tokyo, the world's busiest railway station, used Mario clock displays as part of a Nintendo ad campaign (left). Mario's eyes would sometimes dart back and forth every second (middle). After every full minute, Mario's nose would enlarge (right).
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Behind-the-scenes photos of the creation process of the Yoshi mascot suit used in various North American commercials. Left: rough pieces of foam are fitted onto a frame; middle: the foam is trimmed to a smooth shape; right: an outer layer of felt and extra details are added.
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The North American manual for Super Mario Bros. made extensive use of the words "kill" and "die" (highlighted in image). All later Mario games and manuals mostly replaced "kill" with "defeat" or "destroy" and "die" with "lose a life", making this manual unique in this aspect.
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In Super Paper Mario, the Power Plus item raises the party's Attack by 1. During this, a "+1" arrow appears above the character (left). However, in the special case where the stat is already 99, a unique "+0" arrow appears instead and the item is wasted with no effect (right).
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In Luigi's Mansion 3, a physics glitch can sometimes cause dragged items to shoot upwards at immense speeds if they touch another draggable item (left). For one frame, the rope of the Suction Shot is seen extending upwards to follow the item (middle) before it vanishes (right).
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Drawing of Peach, Mario and Luigi by Shigeru Miyamoto, seen in the official Japanese guide for Super Mario All-Stars. This is one of the very rare instances of Miyamoto drawing Peach's modern design, as he usually draws Mario, Yoshi and Toad when asked to do a sketch.
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Extremely rare officially licensed eraser of Chained Kong from Super Mario RPG. Chained Kongs and Guerrillas are uncommon prisoner-themed enemies in the game that use Donkey Kong's design. A limited run of erasers based on the game's more obscure characters was made in 1996.
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In the Japanese version of Super Mario World, there is an unremarkable block in a maze full of them in Vanilla Dome 1 (left) that was changed to dispense a Cape Feather in the US version (right). This is the only instance of a block's contents being changed between the versions.
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The Fire Flower sprites have been imported from Paper Mario (left) into Paper Mario: The Thousand-Year Door (right) with minimal changes such as recoloring and partially removing outlines. This is the only instance of graphics being reused between these two games in this manner.
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In Mario Superstar Baseball, every captain has four possible team names and logos: one default, one when most of the team members match the captain's type, and two special ones only used when the team includes four particular players. Below are all logos with their requirements.
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In Yoshi's Island, a glitch can delay the Naval Piranha battle by 25 minutes. If Yoshi is underwater when he approaches Naval Piranha, there is a chance that Kamek's theme will play, but Kamek himself will only appear 25 minutes later to start the boss cutscene (details below).
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The Japan-only Nintendo 64 game Tamagotchi 64: Minna de Tamagotchi World includes the Mario-themed Mariotchi (left) and the Wario-themed Waruotokotchi (roughly "Bad-Man-tchi", right). Here are their designs and special unlockable scrapbook images.
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Across the Mario franchise, various items are decorated with the letter P. For some of them, it is explained what the P stands for (details in image). However, what it stands for on the most common of these, the P-Switch, remains unknown to this day.
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Extremely rare promotional Luigi's Mansion flashlight given to select invitees to E3 2001. The glass is patterned to cast a GameCube logo shadow. The red button above the on/off switch keeps the flashlight off while pressed, mimicking the B button functionality in the game.