Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

951
The flight action game Ace Combat: Assault Horizon Legacy+ for the New Nintendo 3DS contains unlockable aircraft based on Mario, Luigi, Peach and Bowser, as well as additional designs for them only unlockable with their respective amiibo (marked with "amiibo" in the image).
952
The RC car operator is the only human Mario can capture in Super Mario Odyssey. Normally, he is only seen from behind during this. However, by precisely positioning Mario beforehand, there are a few frames where is possible to get a closer look at the man's face while captured.
953
In Super Mario Maker 2, Spikes do not throw Spike Balls if the enemy part limit is reached. P-Switches are part of that limit; thus, by maxing out the limit, it is possible to have a Spike not attack until a P-Switch is pressed, giving the impression of it "guarding" the switch.
954
The Stache stat in the Mario & Luigi series represents the impressiveness of Mario and Luigi's mustaches, though the games' graphics do not reflect any change in their appearance as it increases. A Mario & Luigi: Superstar Saga manga shows Mario's mustache at different stats.
955
Concept art for the Skeleton Suit from the Art of Super Mario Odyssey book, detailing Mario's individual bones and offering various options for the appearance of his eyes. In the finished game, Mario has no eyes and his nose and mustache were added to the design (right).
956
In a 2009 interview with Henk Rogers, founder of the Tetris Company, and Alexey Pajitnov, creator of Tetris, Rogers expresses regret over ever giving Nintendo permission to release Tetris Attack under that name; however, both of them agree it was a good game.
957
In Paper Mario, Albino Dinos are NPCs that are encountered only in one room in the Crystal Palace as part of a puzzle (top left). However, the game's data contains a fully functional unused enemy encounter with them. The Tattle and attack animation are provided below.
958
In Super Mario Advance 4, running out of invincibility causes Mario's sprite to lose some of its saturation, appearing "washed-out". Below is Mario's sprite before, during, and after collecting a Super Star item. The effect lasts indefinitely until Mario changes rooms or forms.
959
In Super Mario Sunshine, hovering into this Red Electrokoopa in Pinna Park can result in Mario being instantly transported extremely high into the sky, hanging onto an invisible ceiling. This location is so high above Isle Delfino that falling back down takes over an hour.
960
During the launch of Donkey Kong Country Returns in Europe in 2010, select video game stores in the United Kingdom ran a promotion where 20 visitors per store could get the game for free in exchange for a bunch of bananas. Below is an excerpt from the news coverage at the time.
961
In Super Smash Bros., if Mario or Luigi keep rolling against a wall, their models will be displaced from the gameplay plane and can get arbitrarily far away as long as they continue rolling. However, the effect is purely visual; the character's hitbox is still in the same place.
962
In the Mario Kart series, Kamek was nearly playable twice, but was removed both times. In Mario Kart 64, he was dropped in favor of Donkey Kong close to release (left); in Mario Kart 8, he is the only driver whose emblem is found in the code, but who is not in the game (right).
963
If Mario is in the front when exiting the Starbeans Cafe in Mario & Luigi: Superstar Saga, Luigi will be drawn on top of Mario during the few frames the screen fades in, appearing to be standing on Mario's face. If Luigi is in the front, nothing happens.
964
Prior to the termination of the Nintendo Wi-Fi Connection service, rarely, the message "The next match might have 13 players" could appear at the end of a race in Mario Kart Wii, even though the game supports only 12 racers.
965
In Peach's Castle in Super Mario 64, by repeatedly touching the left wall in the Whomp's Fortress room and then checking the hallway with the Boo, the Boo will eventually seemingly disappear. However, the Boo is not gone; it is actually displaced to the darkness beyond the door.
966
In Super Mario Advance 2, if Mario has 999 lives and exits a level as Yoshi is swallowing a 1-Up Mushroom on the first frame the "1-Up" text appears (left), upon returning to the map screen, Mario will have "Y00" lives (right). This resets back to 999 when entering a level.
967
At a 2002 Nintendo press event, early footage of Super Mario Sunshine was shown; however, no cameras were permitted. A correspondent of the British NGC Magazine drew sketches of what he saw in the footage; notably, a talking Yoshi NPC. In the finished game, Yoshis do not talk.
968
Officially licensed Boo bean bag chair. The chair is 96 cm (ca. 3 feet 2 inches) wide and deep, and 71 cm (ca. 2 feet 4 inches) tall.
969
The data of Super Mario Strikers contains unused models showing early, more varied designs of characters' uniforms before they were standardized for the final game. The models are in different states of completion, with some being posed and some, like Luigi, showing expressions.
970
Normally, if a Koopa Troopa hiding in its shell is taken through a pipe in Super Mario World, the Koopa will die, with only an empty shell remaining. However, with a complex setup explained below, it is possible to keep the Koopa Troopa alive after traveling through the pipe.
971
In Super Mario 3D World, jumping and swiping at a Cannon Box in Bowser's Bullet Bill Brigade in cat form can result in the character's head and arms seemingly disappearing. However, they are still there, only shrunk to a fraction of their size (note Toad's tiny head, right).
972
Concept art for Bowser's appearance in Skylanders: SuperChargers as Hammer Slam Bowser and his vehicle, the Clown Cruiser from the "Clutch: The Art of Skylanders: SuperChargers" book.
973
The original concept for Yoshi's Crafted World included a 3D overworld consisting of a giant kindergarten and its grounds, with the individual levels being craft exhibits found in its rooms and outdoor areas. In the finished game, this was dropped in favor of a world map.
974
The officially licensed Mario Party 5 plush of Luigi is of notoriously low build quality, causing the mustaches of many of the plushes to fall off over time.
975
Due to a programming oversight, when playing the Super Mario All-Stars version of Super Mario Bros. 3 on original SNES hardware, there is a chance that the game will be in debug mode, giving Mario free access to all power-ups at any time by pressing Select. Details in image.