Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

1001
In Episode 4 of Pianta Village in Super Mario Sunshine, if Mario quickly jumps into the pool before the Chain Chomp does, he will be inside it after the cutscene ends (left, visible through teeth). Fortunately, its teeth are not solid from the inside, allowing Mario to escape.
1002
In Virtual Boy Wario Land, the levels are connected via an elevator. If at the start of a level, the player immediately goes back down to a previous level, then up, then down, then back up, Wario will give the camera a disturbed look, as though questioning the player's actions.
1003
The Pop & Win game in the World mode of Super Mario Maker 2 lets Mario pump with not just A, but also B, X and Y. This allows the game to be won faster by rotating the thumb across all four buttons. The footage compares button mashing (first try) to this technique (second try).
1004
In Mario & Luigi: Dream Team, the model for Luigi seen on the bottom screen is only seen head-on. This allowed the developers to take a shortcut by only modeling his body while the face is a collection of 2D textures that gives the illusion of 3D.
1005
In the final battle of Super Mario World, if Bowser drops a bowling ball on Cape Mario while he is in his landing animation, the bowling ball will be destroyed and turn into a small green sprite. Rotating the sprite reveals it is a discolored version of part of Peach's face.
1006
In Donkey Kong 64, the final 201st Golden Banana has a special failsafe mechanism when its room is entered ahead of time through glitches: it fades out upon being approached. This is unique; all other 200 Golden Bananas can be collected at any time if they can be accessed.
1007
The character of Tubba Blubba in Paper Mario is based on a Norwegian fairy tale called "The Giant who had No Heart in his Body". In addition to the main premise, some other small details refer to the tale, such as the heart being in a well, or a key being needed to access it.
1008
The Art of Super Mario Odyssey book reveals that early concepts for New Donkers were centered around Mario's sense of alienation in the big city. To convey this, the designs were made uncanny such as the people being transparent or missing their faces partially or completely.
1009
Behind-the-scenes photos from the creation of official Mario statues used at Best Buy stores in the 1990s. Left: the initial mold. Middle: the color is applied in stages; here, light blue and red have already been applied. Right: the finished statue.
1010
The upcoming Clubhouse Games: 51 Worldwide Classics contains a game called 6-Ball Puzzle (left). It actually originates from Mario Party 9, where it is called Castle Clearout (right). This is the only game with a Mario-related origin in the collection.
1011
The box art for an unauthorized 999-in-1 game cartridge for the Famicom (top) is notable for being original artwork where the background is based on the Japanese box art for Super Mario Bros. (bottom), turning the location into a battlefield.
1012
The official artwork for Super Mario Sunshine depicts Yoshi as being green. However, in the game, Yoshi only turns green when running out of juice, a few seconds before disintegrating. Thus, somewhat morbidly, the official art depicts Yoshi as being seconds away from death.
1013
In Super Mario World, Iggy Koopa's hair is slicked back; however, this is the result of an error giving him Larry's hair. The hair in the correct graphics points forward. In his appearance in the SMW style of Super Mario Maker 2, his hair is based on the unused correct hair.
1014
The Mario is Missing print ad campaign is notable for creating a mood dissonance by consistently including a picture of Mario holding up a victory sign next to statements indicating how much peril he is in.
1015
In Mario Party 5, if the Coney Island minigame is played perfectly (usually only possible if the other players do nothing), a stack of 13 scoops can be achieved, which is too tall to fit on screen (left). The full stack can only be seen when it shrinks down in the ending (right).
1016
The Japanese official guide for the puzzle game "Yoshi" for the NES/Famicom contains a joke segment that talks about how Yoshis look different in various countries. It gives examples of Indian Yoshis (left), American Yoshis (middle) and Japanese Yoshis (right).
1017
The reason Frantic Factory in Donkey Kong 64 is difficult to navigate is because it is non-Euclidean. Although it is one giant room, it utilizes portals, masked as regular passages, to connect remote locations. E.g. climbing down from the red circle ends up at the green circle.
1018
An unused scene found in the data of Super Mario RPG is a duplicate of Peach's scenes from Booster Tower on a different background; however, the dialogue is replaced with the time messages from the Count Down boss battle. This is the only unused scene in the game.
1019
2007 concept art for Rayman Raving Rabbids, depicting Rabbids as pop culture characters, including Mario. The B on the hat likely stands for "bwah", the sound Rabbids make. Mario + Rabbids Kingdom Battle, released 10 years later, actually contained a character called Bwario.
1020
Photo of Boo mini marshmallows, shared by Nintendo of Japan's official LINE account in 2017. The marshmallows are flavored after calpis, a Japanese milk-based soft drink. Unfortunately, these were custom-made for internal use at Nintendo and are not available for purchase.
1021
In Paper Mario, Mario normally has a shadow at all times, visible directly below him when he is jumping (left). However, after sleeping at the Star Haven inn, upon waking up, Mario's shadow will be missing (right). This effect lasts until Mario leaves the area.
1022
In the Japanese version of Super Mario Maker 2, the SMB2 Mushroom is called "Mario USA Mushroom", after the game's name in Japan. It was given a new red, white and blue palette (original on right), colors associated with the USA. Whether this is a deliberate reference is unknown.
1023
In Version 3.0.0 of Super Mario Maker 2, putting on the Goomba Mask causes all Koopa Troopa Car drivers to fall asleep immediately, including in mid-air after driving off a ledge.
1024
The Skulking Around museum level in Yoshi's Crafted World contains a somewhat hidden exhibit: an armless Yoshi statue that can only be seen when the intruder alarm is active. By targeting its plaque, the camera will focus on it. It can also be seen from behind on the flip side.
1025
Frame from a 1991 instructional video sent to Nintendo retailers about how to set up an informational Mario stand-up display. Despite the video being 15 minutes long, the display is unfortunately never seen in full, with this frame providing the best look.