Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

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At release, Super Smash Bros. Ultimate contained a glitch whereby jumping as Bowser with both Superspicy Curry and a Screw Attack active would cause him to assume a T-pose while facing away from the screen, in addition to deforming his feet. This has been patched in Version 3.0.
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In Paper Mario, a blue Toad at the Toad Town train station tells Mario that he wants to tell him something after peace returns to the kingdom. However, after defeating Bowser and restoring peace, the train station is not accessible and it is impossible to meet the Toad again.
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Official artwork of Sonic congratulating Mario on the 20th anniversary of Super Mario Bros., released by Sega in 2005. Note that this predates the friendly relationship between the franchises established by the Mario & Sonic at the Olympic Games series.
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In the title screen of Super Mario 64, when the player is grabbing Mario's face, the hand is actually grabbing pink diamonds that act as control points. The diamonds are always present, but their opacity is simply set to 0. Here, the reality of the interaction is made visible.
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I have previously posted about how Mario will talk in cutscenes in Paper Mario: The Thousand-Year Door if no partners are present, however, he will only say an error message. I have since discovered that in this particular cutscene, Mario will in fact talk when Koops is unloaded.
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In Super Mario Galaxy, this planetoid in the third mission of Ghostly Galaxy is unique in that if Mario performs a long jump on it for long enough without landing, the game will decide that Mario has been falling for so long that a death sequence must be activated, and kill him.
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In Super Mario Odyssey, the Moe-Eyes in the Sand Kingdom always turn to look directly at Mario, no matter how far away he is from them. They are the only NPCs to exhibit this behavior.
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The European version of Personal Trainer: Walking for the Nintendo DS contains obscure official Mario and Luigi Miis seen only when achieving 100% completion. Below are the steps to recreate them on the Nintendo Switch. QR codes for other consoles will follow in a reply.
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In Super Mario World, Yoshi cannot enter castles and ghost houses, with Mario making him wait outside. Development files contain what is believed to be an unused "Yoshi resting cushion" that would have provided a comfortable place for Yoshi to sit while waiting for Mario.
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Development files for Super Mario Advance contain voice samples of Mario, Luigi, Peach and Toad laughing in unusual, possibly intentionally odd-sounding ways. It is unknown what these clips would have been used for.
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In 2022, only two new Mario games were released, Mario + Rabbids: Sparks of Hope and Mario Strikers: Battle League. This is the lowest amount of Mario games released in a single year in 32 years (since 1990, when only Dr. Mario and Super Mario World were released).
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In a 2017 interview, Shigeru Miyamoto has stated that the Tox Box enemy from Super Mario 64 (left) is "one of his masterpieces" due to its easily understood design.
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In Super Mario Odyssey, each kingdom has its own local variety of birds, with the ones in the Luncheon Kingdom being extremely round. The Art of Super Mario Odyssey book reveals that they are actually skinny birds coated in salt, showing a scrapped mechanic to knock the salt off.
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The February 2019 reveal trailer for the Switch version of The Legend of Zelda: Link's Awakening contained a Goomba design in line with their standard Mario series appearance (left). However, this has since been redesigned (middle) to match the original Game Boy version (right).
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In the Mario & Sonic at the Olympic Games series, Waluigi is depicted as the pinnacle of skill, often beating the second most skillful character, Dr. Eggman, by a single pixel of skill (bottom right, circled), as well as in some cases, being the only character with perfect skill.
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The intro theme from Hotel Mario is not an original composition, but an arrangement of a song composed by Max Steiner for the 1933 film Little Women. Below is the game's intro with the original 1933 song overlaid over the visuals.
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Comparison of the size/resolution of Paper Mario's sprites over time. From left to right: Paper Mario, Paper Mario: The Thousand-Year Door, Super Paper Mario, Paper Mario: Sticker Star, Mario & Luigi: Paper Jam, Paper Mario: Color Splash, Paper Mario: The Origami King.
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On the main menu of Super Mario 64 DS, there is a button to switch between Mario's and Yoshi's head being displayed. Swapping from Mario to Yoshi, then back to Mario, then back to Yoshi, and finally back to Mario again will cause the game to trace Luigi over Mario's face.
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The coin counter sprite in the HUD of Super Mario Bros. is the most important object in the game, without which it will not run. It is possible to remove all other objects, whereupon the game will start up and look like the right image; however, that sprite must always remain.
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Unlicensed bedazzled shirt using Waluigi's official artwork for Mario Hoops 3-on-3, found in Arizona. Also note the unlicensed Monopoly branding partially visible behind the price tag.
221
The Stache stat in the Mario & Luigi series represents the impressiveness of Mario and Luigi's mustaches, though the games' graphics do not reflect any change in their appearance as it increases. A Mario & Luigi: Superstar Saga manga shows Mario's mustache at different stats.
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With 1948 triangles, the model for the Menu Toad in the Nintendo 64 version of Mario Tennis is one of the most complex character models on the system. In fact, a typical doubles match with four characters will be less hardware-intensive than simply rendering the Menu Toad.
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In Mario Party Advance, Bowser describes himself as a gamer with an IQ of 9,800.
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The color change the beacon of the Comet Observatory in Super Mario Galaxy undergoes as it is powered up resembles the real-life color change of a star as it becomes hotter. As many parts of the game are based on real astronomic knowledge, this is very likely intentional.
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In the vast majority of his appearances, the default pose of Petey Piranha's model has a slightly open mouth, similar to how his appears when idling. However, for unknown reasons, in Mario Kart: Double Dash his default pose has him open his mouth extremely wide.