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In Super Mario 64, punching Big Goombas seemingly does nothing. However, internally, it actually activates their "mark_goomba_as_dead()" function, so they exist in a state where the game considers them already dead. Leaving and coming back will cause them to not respawn.
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In Super Mario 64, it is possible to sleep inside Bowser. Mario's post-damage blinking invincibility continues indefinitely while he is inside an enemy, and Bowser turns around in the same spot forever as long as Mario is inside his hitbox. After a while, Mario will fall asleep.
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In Donkey Kong Country 2, a Klobber enemy that is dropped into lava does not actually die. Instead, it is teleported so far up that it takes 3 minutes for it to fall down. If the player waits in that spot for 3 minutes, the Klobber will fall down from the sky.
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Whenever Mario enters water from a great height in Super Mario 64, he says "haha!" This actually sets a "haha flag", which does not get cleared until Mario enters an airborne state or exits the area. As long as it is set, Mario will say "haha!" every time he touches water.
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