Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1701
Official art of Mario used to advertise a Nintendo game development seminar in Japan. Why Mario looks uncertain or uncomfortable is not explained.
1702
In Paper Mario, Albino Dinos are NPCs that are encountered only in one room in the Crystal Palace as part of a puzzle (top left). However, the game's data contains a fully functional unused enemy encounter with them. The Tattle and attack animation are provided below.
1703
Paper Mario uses a perspective trick to display the windmill in Gusty Gulch properly. While the blades appear attached to the mill in an ordinary manner during gameplay (left), they are actually floating in front of it (right) to prevent them from clipping into the building.
1704
Officially licensed Super Mario World mugs featuring characters with discolorations, particularly around the eye areas.
1705
Catalog image of a set of licensed 1989 Super Mario Bros. figurines.
1706
During the cutscenes after defeating a boss in Luigi's Mansion, a small screen is briefly visible on the machinery (left). It shows three ghosts sitting at a table (top right). These appeared in a Spaceworld 2000 promotional screenshot (bottom right), but were cut from the game.
1707
Super Princess Peach contains placeholder sprites to be used for Peach on the bottom screen that consist of crude scribbles with numbers for faces. Below is a mock-up animation of what the game's bottom screen could have looked like during early development.
1708
Unused animation of Mario performing a punch found in the data of Super Mario Galaxy. Like in Super Mario 64, Mario's fist enlarges during the punch. The animation is notably quick; it takes 4 frames, or 1/15 of a second, from wind-up to punch.
1709
Behind-the-scenes photos from Charles Martinet's first interactive Mario In Real Time performance at the 1993 Summer Consumer Electronics Show. Left: Martinet watches another actor use the motion-capture headgear, middle: Martinet in his headgear, right: the interactive monitor.
1710
Spanish print ad for Super Paper Mario, notable for containing no imagery connected or related to the game except for the logo.
1711
Repeatedly refusing to buy information from the info vendor in Mario & Luigi: Superstar Saga will cause the game to glitch and freeze.
1712
Renders of Bowser from the Prima official guide for Super Mario Galaxy.
1713
After activating a combo in the SNES version of Wario's Woods, an energy orb appears and refills Birdo's time gauge. The sprite used for the orb is exactly the same as the Roto-disc enemy from Super Mario Bros. 3, only with a different palette. This connection is never explained.
1714
I apologize for a previous Tweet that contained a screenshot of WarioWare Gold that could be misinterpreted out of context. I have deleted the Tweet; below is a different screenshot of that scene. Note Wario's miscolored nose. I will choose my images more carefully in the future.
1715
In a previous Tweet, I have claimed that Yoshi's Crafted World's soundtrack has only 20 tracks. This is merely the count given by the game itself; data miners have extracted a total of 70 tracks, including jingles. I apologize for making the post without more thorough research.
1716
Group photo of the development team of the PC version of Mario's Time Machine, found in the game's files. Don Lloyd, the project manager, is in the middle of the bottom row, holding a sprite of Mario.
1717
When riding Hoot the owl in Whomp's Fortress in Super Mario 64, it is possible to see the platforms around the tower on top of the course not being aligned properly with the sides of the tower, for only a few frames at a time (right, example in circle). Details below.
1718
Sprites of Mario without his hat from Mario Teaches Typing.
1719
The box art for an unauthorized 999-in-1 game cartridge for the Famicom (top) is notable for being original artwork where the background is based on the Japanese box art for Super Mario Bros. (bottom), turning the location into a battlefield.
1720
The Japanese name for Toad is キノピオ (Kinopio), usually assumed to be a pun on famous children's book character Pinocchio. Possible evidence that this is the intended reference comes from Super Mario Galaxy, which uses the name "Pinokio" for textures of Toad models.
1721
The default camera in the foyer of Big Boo's Haunt in Super Mario 64 is fixed in place above the front door, only rotating to keep Mario in view (top). Entering first-person mode reveals an otherwise unseen Boo painting in the exact spot where the default camera is (bottom).
1722
The "Super Mario History 1985-2010" booklet bundled with Super Mario All-Stars Limited Edition contains a photo of a model sheet of Mario's hands for use in 2D Mario artwork, at a highly oblique angle to the camera. Here is the sheet perspective-corrected for easier viewing.
1723
In Paper Mario, talking to the Toad innkeeper in Koopa Village while standing on the table will result in the innkeeper reprimanding Mario for climbing on the table.
1724
Textures used for the signs in the Sub Coaster building in the Water Park track in Mario Kart 8/Mario Kart 8 Deluxe.
1725
In the data of Mario Party, unused early versions of characters' facial textures can be found. Here is a comparison between Yoshi's early eye texture (left) and the one used in the finished game (right).