901
902
903
904
905
906
908
In the downtown area of Wet-Dry World in Super Mario 64, if Mario is positioned at the base of these trees, then A is held and B is pressed rapidly, Mario will quickly perform his dive animation while automatically spinning in a circle.
909
910
911
912
913
914
915
I have been informed that an alternate path exists in the mission that avoids the coin I presumed was mandatory. As such, this message is not impossible to see during regular gameplay, but merely extremely difficult. I hope the post is still acceptable.
916
917
918
In early versions of Mario Party Superstars, a rare glitch could occur in the Ice-Rink Risk minigame where it would simply never end. After all players are eliminated, the camera would fly upward and show a grey void while wind sound plays, forever.
919
920
921
Regarding the previous Tweet: I hope this small science-themed departure from my usual content is acceptable. I simply thought the extremely similar sizes of human DNA and GameCube games were notable enough to be documented. Regular content will now resume.
922
923
924
In Super Mario 64, collecting a star above an updraft will cause Mario to float in the wind indefinitely as control is taken away from the player, preventing Mario from escaping the updraft. The only actions the player can perform are moving the camera and turning off the game.
925
The Double Cherry Pass music in Super Mario 3D World contains a musical allusion to the Double Cherry item that appears throughout the song where note segments are reduplicated, as though under the effect of the item. The video below shows an example.