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In Snowman's Land in Super Mario 64, a coin is mistakenly placed inside a wall. However, by shooting Mario out of a cannon in a precise spot, it can still be collected (note the coin collecting sound and the coin counter increasing after Mario hits the wall).
879
In Super Mario 64, falling into sand or snow from a great height gets Mario stuck. However, the geometry of the courses that contain them also mistakenly designates some other surfaces as sand or snow, resulting in Mario being able to get stuck in stone or ice.
880
In Super Mario Bros. 3, hitting a regular Note Block after jumping on a Red Note Block will cause Mario to endlessly switch between rooms, requiring the game to be reset. This also shows that the decorative background items are randomly generated every time the room is loaded.
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In the cutscene of Bowser Jr. greeting Mario before the final battle in Super Mario Galaxy, his eye animation becomes glitched, causing him to continuously keep blinking rapidly for the duration of the cutscene.
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To address inquiries I have received about the legitimacy of the character "Scripulous Fingore" that has recently become widespread: unfortunately, Scripulous Fingore is a fan-made character that has not appeared in any official Mario media. Regular content will now resume.
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In the Tall, Tall Mountain slide in Super Mario 64, several glitches can work together to create a shortcut. If C-Up is pressed as Mario starts sliding, he will gain speed, get caught on a wall, reverse, fall off a track segment that fails to load, and can skip most of the slide.
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In the Super Mario Maker games, a Goomba trapped between blocks will send undulating waves of direction changes up the stack it is carrying. This can be used to create towers of cannons that each shoot left or right in an unpredictable manner.
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