Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

876
In Super Smash Bros., if Mario or Luigi keep rolling against a wall, their models will be displaced from the gameplay plane and can get arbitrarily far away as long as they continue rolling. However, the effect is purely visual; the character's hitbox is still in the same place.
877
The files for Yoshi's Woolly World include a test room that contains three decorative scenes: three Shy Guys talking, a Shy Guy toasting marshmallows with a gnome character, and a Shy Guy lying on the ground, alone.
878
In Snowman's Land in Super Mario 64, a coin is mistakenly placed inside a wall. However, by shooting Mario out of a cannon in a precise spot, it can still be collected (note the coin collecting sound and the coin counter increasing after Mario hits the wall).
879
In Super Mario 64, falling into sand or snow from a great height gets Mario stuck. However, the geometry of the courses that contain them also mistakenly designates some other surfaces as sand or snow, resulting in Mario being able to get stuck in stone or ice.
880
In Super Mario Bros. 3, hitting a regular Note Block after jumping on a Red Note Block will cause Mario to endlessly switch between rooms, requiring the game to be reset. This also shows that the decorative background items are randomly generated every time the room is loaded.
881
In the casino minigames found in Super Mario 64 DS and New Super Mario Bros., Luigi appears wearing a croupier outfit. Although he is only seen from the waist up, his legs are also modeled. Here are images of Croupier Luigi's model from various angles.
882
The three Bowser minigames in Mario Party 4 start the same way to keep players guessing until Bowser reveals the name. However, in Fruits of Doom (last 2 images), Bowser's face is more yellowish than usual for an unknown reason, giving away the nature of the minigame in advance.
883
Officially licensed Mario boxer shorts.
884
In Super Mario Galaxy, Mario's silhouette is visible whenever he is obscured by a wall. This is not Mario's actual model made visible through the wall, but a separate entity (called "MarioShadow" internally) that is loaded at all times. Details in image.
885
In the cutscene of Bowser Jr. greeting Mario before the final battle in Super Mario Galaxy, his eye animation becomes glitched, causing him to continuously keep blinking rapidly for the duration of the cutscene.
886
The official Prima guide for Mario & Luigi: Bowser's Inside Story contains unique low-resolution artwork that depicts early designs of some enemies. Here are the enemies where the artwork is different from the finished game, with the art on the left and the sprite on the right.
887
Splash screen depicting Mario and two defeated enemies that briefly appears before each bonus round in the licensed 1987 version of Mario Bros. for the Commodore 64.
888
In Super Paper Mario, the decorative clock in Merlee's Mansion in Chapter 2-3 displays the Wii system time (shown here at different times of day). Since the clock has no in-game purpose and is visually similar to other decorations, this is likely to be overlooked during gameplay.
889
The Wooded Kingdom in Super Mario Odyssey (left) is a reference to the 1972 sci-fi film Silent Running (right). Both take place in a greenhouse inside a glass biodome, and the Steam Gardeners' shapes and colors resemble the gardening robots from the movie.
890
The Art of Super Mario Odyssey book reveals an early concept for the Seaside Kingdom that was drastically different from the finished game and would have featured the contrast between a beach resort and a haunted horror area with a "realistic ghost boss".
891
To address inquiries I have received about the legitimacy of the character "Scripulous Fingore" that has recently become widespread: unfortunately, Scripulous Fingore is a fan-made character that has not appeared in any official Mario media. Regular content will now resume.
892
Rare 2008 officially licensed collectible ornament depicting Bowser burning a Christmas tree.
893
In Super Mario Galaxy 2, Mario's prompt for interacting with NPCs is "(A) Talk" (left). However, if due to any error during the game's runtime, the NPC cannot load a valid message, the prompt changes to "(A) Read" instead (right). Attempting to "read" an NPC crashes the game.
894
The Yoshis from Yoshi's Island drawing their ideas of what a grown-up Baby Mario would look like, from a 1995 Yoshi's Island manga.
895
In the Tall, Tall Mountain slide in Super Mario 64, several glitches can work together to create a shortcut. If C-Up is pressed as Mario starts sliding, he will gain speed, get caught on a wall, reverse, fall off a track segment that fails to load, and can skip most of the slide.
896
Although official artwork for Super Mario Bros. exists for nearly every character, enemy, and even item in the game, none of it depicts Luigi. Luigi is also absent from all versions of the game's box art, and illustrations in all manuals.
897
In the Super Mario Maker games, a Goomba trapped between blocks will send undulating waves of direction changes up the stack it is carrying. This can be used to create towers of cannons that each shoot left or right in an unpredictable manner.
898
In a 1996 interview, Mario Kart 64 director Hideki Konno stated that the game was originally intended to have a "serious mode" without items, to appeal to hardcore racing fans. However, nearly all playtesters chose to play with items instead, leading to the mode being scrapped.
899
In Mother 2, the Japanese version of Earthbound, selecting "Don't Care" six times during character creation will give the party Mario-themed names: Ness becomes Mario, Paula becomes Peach, Jeff becomes Luigi, Poo becomes Toad, and King becomes Yoshi.
900
Extremely rare official render of Lanky Kong from Donkey Kong 64, seen in an issue of the Spanish "Magazine 64". According to preliminary research, this render appears to never have been published on the Internet in an isolated form before.