Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

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In Super Mario 64, the surfaces Mario can run up at a steep angle, such as the pillars in Shifting Sand Land, do not interact properly with Mario's crawling animation. If the Control Stick is pushed in different directlions while crawling, Mario's model will flail around wildly.
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Super Mario 64 contains unused code for throwing MIPS the rabbit, including a unique animation of him falling onto the floor and getting back up. In the finished version of the game, this was replaced by Mario carefully setting MIPS down instead of throwing him.
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For many years, the only Dry Bowser plush available was unlicensed (left), in some cases using fake official-looking tags. In March 2020, the first officially licensed Dry Bowser plush will be released (right). Here is a comparison for potential buyers to avoid being deceived.
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In Mario & Luigi: Superstar Saga, Mario may enter a thinking animation at any point in any battle. If this happens at a specific point in the Hoohooros battle, the game will consider it to be nobody's turn and Mario, Luigi and Hoohooros will simply stare at each other forever.
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According to internal filenames, the Luigi ghost that challenges the player in Super Mario Galaxy 2 is not actually Luigi, as all his files refer to him as Mario, even ones blatantly using Luigi's assets. Note that the actual Luigi's files refer to him as Luigi.
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The first segment of the new Snow theme music in the Super Mario Bros. 3 game style of Super Mario Maker 2 is synced up with the Warp Pipe sound effect and the sub-area loading time. If Mario enters a Warp Pipe in time with the music, he will also exit it in time with the music.
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In Donkey Kong 64, if a boss room is entered with the wrong Kong, the pre-boss cutscene will apply the intended Kong's animation data to the wrong Kong's model, often leading to distortions. The Pufftoss cutscene causes the chins of all non-Lanky Kong characters to be enlarged.
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Wendy Koopa has oversized bracelets that are only held up by gravity. While most games neglect that they would fall off if she points her arm straight down, Paper Mario: Color Splash actually considers this and has her hold them when she is too tired to keep her arms at an angle.
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Stage Debut was a GameCube game shown at E3 2003 and then cancelled. It revolved around creating a virtual version of the player with a camera peripheral, which could then interact with Nintendo characters. The game was planned to include Mario, Luigi, Peach, Bowser and Wario.
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The highest file completion percentage that can be achieved in Donkey Kong 64 is negative 124%. This is the result of the completion value becoming so large that it wraps back around to a negative value due to integer overflow. Details in image.
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The Question Blocks in Super Mario Galaxy are decorated with rivets (left). These are 12-sided prisms and would each take 36 triangles to render separately; however, a trick is used where opposite rivets are actually two ends of a long rod (right), halving the number of polygons.
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The Mario games rated for the highest age by any official rating system are Super Mario 64 DS and New Super Mario Bros., both rated 12 by PEGI. Both games' rating is due to Luigi hosting gambling minigames; thus, this can be considered the most mature content in the Mario series.
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In World 7-2 of Super Mario Bros.: The Lost Levels, if Mario is hurt by this Fire Bar, the red Koopa Troopa on the nearby platform will turn around and start walking backwards.
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In Super Mario Party, a Boo in the Ghostly Hollow portion of Challenge Road will ask whether the player wants to take a break. For almost all characters, the interaction looks like the top image. However, if playing as Boo, the other Boo will note how proud he is of the player.
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In Mario Kart 8/Deluxe, a melody can be heard faintly near the Aqua Cups ride on the Water Park track. This is actually the Merry-Go-Round music from Big Boo's Haunt in Super Mario 64. An isolated version of the music, extracted from the game, is provided after the footage.
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In Super Mario 3D World, repeatedly hitting Bowser's broken car has a small chance of playing a random Super Mario World sound effect. Due to the low chance and the high number of possible sound effects, it is unlikely that any player has ever heard them all. Details in video.
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In Super Mario 64 DS, it is possible to cause the Chill Bully boss to self-destruct by making it stand on a crate. This disables its self-preservation AI, causing it to walk off the edge of the arena and die.
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In Super Mario 64, the collision detection of the lava inside the volcano in Lethal Lava Land is not aligned properly with its visual position, being slightly below it. This allows Mario to stand, crawl, and even fall asleep in lava at the edges of some platforms.
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In Mario Kart 8/Deluxe, if a Blooper attacks a player holding a Piranha Plant, the Piranha Plant will snap at the Blooper and eat it, preventing the Blooper's ink attack. This is the Blooper's only interaction, as it is immune to all other items and hazards.
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In the US version of Mario & Luigi: Superstar Saga, a glitch can cause EXP to be awarded for defeating Bowletta if she is dealt over 5000 damage. If Mario levels up during this, the Time Bob-omb will knock him out of the level-up window, unintentionally breaking the fourth wall.
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The Desert Hills track in Mario Kart DS uses a special starting line banner with a Nintendo-style Mario Kart logo. During normal gameplay, it cannot be seen up close (left); upon extracting it, due to the very low resolution, the texture appears to read "Mario Karl" (right).
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The Art of Super Mario Odyssey book shows that Madame Broode, the leader of the Broodals, was originally supposed to look more cheerful and have a different face shape (left) before being redesigned to receive a face inspired by Bowser (right).
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In the files of Hotel Mario, audio for a tutorial narrated by Mario can be found. However, Mario is not voiced by his voice actor from the final version of the game, but by a monotone voice likely belonging to one of the developers and intended as a placeholder.
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When creating the Skeeter enemy in Super Mario 64, the designers overlooked that the game's mechanics make a water surface-based enemy completely ineffectual. Since Mario automatically recovers health on water surfaces, all damage dealt by a Skeeter is immediately undone.
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In Super Mario 64, it is possible to accidentally cause a glitch to occur that changes the appearance of a Bob-omb in Rainbow Ride into a butterfly. The butterfly still explodes. Details in image.