Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

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1982 officially licensed Donkey Kong plush, the earliest Donkey Kong arcade plush and thus by extension the first licensed plush toy in the Mario franchise.
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In the prologue of Paper Mario: The Thousand-Year Door, Goombella can be very precisely nudged into Professor Frankly so their models occupy the same coordinates. Due to the layering of their respective textures, this results in Goombella appearing to wear Frankly's glasses.
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In the mirror room in Peach's Castle in Super Mario 64, Mario's reflection does not automatically match Mario's model quality. Thus, at certain specific distances from the camera, Mario will use his high-polygon model while the reflection will use the low-polygon model.
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The Art of Super Mario Odyssey book contains concept art for Bowser's minions attending his wedding. In the finished game, to give the wedding a more depressing atmosphere, Bowser's cheering minions are absent and the only guests are random citizens who do not wish to be there.
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In the Nintendo Switch version of The Legend of Zelda: Link's Awakening, Goombas have a unique smiling model based on their sprite from the Game Boy versions (right). Goombas are only seen from the front in-game; here the model is shown from multiple angles.
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Nintendo Magazine System, the official Nintendo magazine of Australia, had a tradition of showcasing at least one piece of reader-submitted artwork each issue where Sonic the Hedgehog was assaulted by Mario franchise characters. Here are some typical examples.
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In Super Mario 64, the Mad Piano only wakes up at the sound of Mario running, not walking or jumping. With a combination of walking and a backwards somersault, it is possible the collect the red coin the piano is guarding without waking it up.
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It is widely known that the Endless Stairs in Super Mario 64 can be skipped by performing a series of backwards long jumps up the staircase. However, for some specific angles, Mario may get caught on an invisible wall and then warped down instead, entering Wet-Dry World.
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In Super Mario Bros., kicking a shell earns different point amounts for performing increasingly difficult actions. A simple kick is 400 points, one following a stomp is 500, kicking when the Koopa is beginning to emerge is 1000, and doing it on the last possible frame is 8000.
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In Super Mario Galaxy 2, the small icons used in various speech bubbles actually form an alphabet internally, which is translated into icons at runtime. Here is the full alphabet with sample message conversions.
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The calico mother cat in Super Mario 3D World + Bowser's Fury has a model that is optimized for sitting down (left). Although she can stand up, doing so reveals the deformed body and underdeveloped hind legs (right).
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Due to the way NPC animations work in Super Mario Sunshine, there is a specific distance for each of them where they will stay still if Mario is looking at them but start moving when he turns away. Note the Pianta in the distance only dancing when Mario is not looking at him.
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Due to a shading issue creating a sharp line of contrast below their facial textures, Toads in Super Mario Galaxy appear to have double chins.
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In the Japanese versions of Paper Mario games, the female guiding partners all have common English female given names that happen to be puns in Japanese. This pattern is nearly nonexistent in the English versions, where all of them except Olivia were given made-up names instead.
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Illustration of Donkey Kong performing a breakdance from the Chilean official Club Nintendo magazine, used for a Donkey Kong Country soundtrack CD giveaway promotion.
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Development files for Yoshi's Island contain a single crude sketch, likely a very early scrapped concept, for a Baby Toad. Interestingly, although many Mario series characters have received baby forms since, there has never been a Baby Toad.
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Due to a programming oversight, when playing the Super Mario All-Stars version of Super Mario Bros. 3 on original SNES hardware, there is a chance that the game will be in debug mode, giving Mario free access to all power-ups at any time by pressing Select. Details in image.
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In Mario & Luigi: Superstar Saga, standing next to an NPC on a ledge with Small Mario and High Jump selected, then pressing B, A and Right causes Mario to fall off and Luigi to become stuck on the ledge with an agonized expression, unable to move and forcing the game to be reset.
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In Super Mario Galaxy, whenever Mario is caught in a tornado, his arms begin to twirl extremely quickly. Pausing the game during this reveals that Mario's model gains two extra arms in this animation to create the illusion of them twirling even faster.
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Using glitches to go out of bounds in the Seaside Kingdom in Super Mario Odyssey reveals an endless ocean. Instead of the level's water taking up a finite area, the game generates an infinite expanse of water in all directions, which can be traversed forever.
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Unique facial expression made by Luigi in Luigi's Mansion during an unused animation for being poisoned; viewable by modifying the game's code.
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A rare misprint run of an officially licensed The Legend of Zelda Triforce light exists that can still be found in circulation. While the regular version of the light has the Legend of Zelda logo at its base (left), the misprint has the Super Mario logo instead (right).
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Despite appearing to be merely a rotated version of his normal running animation, Mario's animation for running up walls in Super Mario World actually uses unique, deformed sprites.
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Super Mario Galaxy contains unused models for two Piranha Plant-like enemies that are notable for having names that do not seem to fit them, or perhaps hint at functionality not in the code. The one on the left is called "DragonHeadFlower", while the right one is "OctopusQueen".
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A Mexican billboard ad for Energizer batteries displayed all Wii Remote inputs needed to beat Super Mario Galaxy 2 from start to finish (each dot represents one input, zoomed-in version in top right) to show how all of this was accomplished using only one pair of batteries.