551
552
553
554
555
556
557
In Super Mario 64, the Mad Piano only wakes up at the sound of Mario running, not walking or jumping. With a combination of walking and a backwards somersault, it is possible the collect the red coin the piano is guarding without waking it up.
558
It is widely known that the Endless Stairs in Super Mario 64 can be skipped by performing a series of backwards long jumps up the staircase. However, for some specific angles, Mario may get caught on an invisible wall and then warped down instead, entering Wet-Dry World.
559
In Super Mario Bros., kicking a shell earns different point amounts for performing increasingly difficult actions. A simple kick is 400 points, one following a stomp is 500, kicking when the Koopa is beginning to emerge is 1000, and doing it on the last possible frame is 8000.
560
561
562
Due to the way NPC animations work in Super Mario Sunshine, there is a specific distance for each of them where they will stay still if Mario is looking at them but start moving when he turns away. Note the Pianta in the distance only dancing when Mario is not looking at him.
563
564
565
566
567
568
569
570
571
572
573
574
575