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In Super Mario Party, if the player tilts the Control Stick very slighty directly after exiting a pipe, the player character will slide on the ground instead of walking. With Joy-Con drift, this effect even has a chance of happening without any player input.
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In Super Mario Sunshine, random spots in various levels have glitched collision that, if Mario sidesteps onto the spot, will teleport Mario to the bottom of the map, killing him instantly.
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In Donkey Kong Country, if a Kong throws a DK Barrel, but the level is exited before it hits the ground, then the next time that Kong is hit by an enemy, instead of dying, he will simply freeze in place with a shocked expression forever.
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In Yoshi's New Island, instead of having separate models or animations for facing right and left, the Gusty enemies simply have a face on both sides of their heads, resulting in a two-faced creature.
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Super Mario 64 DS will become severely glitched if Yoshi throws an egg on the same frame as jumping on a Goomba. One possible effect is Yoshi becoming extremely fast. Note that the footage below has not been sped up or modified in any way.
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