Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

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In Super Mario Sunshine, jumping off Yoshi after he touches a fruit with his tongue, but before he swallows it, results in the fruit remaining suspended in mid-air. The fruit is completely intangible and Mario will be able to pass through it in the manner depicted.
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Development files for Super Mario World contain graphics for the "block dancer", a simplistic egg-like creature that would dance on a row of blocks. Nothing else is known about it, as it appears only a single time in a file from July 12, 1990 and is never seen again.
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In Super Mario 64, the lighting effect on Bowser in the final battle (left) is achieved by taking the regular Bowser model and applying a layer of rainbow colors on top of it. On the right is the color layer by itself, without Bowser's regular textures.
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Upon beating the Versus mode on Easy difficulty in Tetris Attack, Yoshi will congratulate the player (top left). However, if no input is made for a prolonged time, Yoshi will become increasingly aggravated and berate the player for expecting a reward for beating Easy difficulty.
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According to a 1996 Super Mario 64 interview, the developers consider the Sweep Kick move to be "useless" as it was originally intended to deal with enemies that were too short to punch. In the finished game, all enemies that can be Sweep Kicked can also be punched.
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In Super Paper Mario, O'Chunks treats Peach less roughly in battle than the male player characters, not tossing her as hard, dealing less damage to her, and waiting politely for her to get back up when she falls down. Details in image.
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In Donkey Kong Jungle Beat, Donkey Kong's face is not actually animated. Instead of moving the polygons in his face at runtime, the model simply has 18 pre-modeled "faceplates" loaded at all times, which it switches between to simulate animation.
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World Star-2 in the original version of Super Mario 3D World (left) contained no hidden Luigis. To rectify this, in the Nintendo Switch version, one was added inside Rosalina's crown (right). This can only be seen once per save file as she disappears after clearing the level.
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In Super Mario World, standing less than 20 pixels away from Ludwig makes Mario immune to his fireball attack.
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In Super Mario World, Yoshi can slide both up and down icy slopes.
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According to Bob Hoskins, who played Mario in the 1993 Super Mario Bros. movie, he was injured multiple times during filming. Among others, he says he was stabbed four times, electrocuted, broke a finger, and nearly drowned.
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Very briefly visible in the trailer for Super Mario Maker 2 is an aesthetic change that has been widely requested for the original: the starting platform is no longer separated from the level with a visible boundary. Instead, now the platform merges with the rest of the level.
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In the second Midbus battle in Mario & Luigi: Bowser's Inside Story, a cake, donut and meat appear as part of the battle. While they do not act, their stats in the code designate them as some of the most powerful entities in the Mario universe, with every stat being maxed out.
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In Level 5-4 of Yoshi's Island, two Georgette Jelly enemies are positioned a specific distance from each other so that if Yoshi spits a Shy Guy into the space between the two, the Shy Guy will bounce between them indefinitely.
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In Super Mario Sunshine, if Yoshi falls down while touching a wall and Mario rides on him while still next to the wall, their movement speeds will desync. Mario will bounce very quickly while Yoshi will move very slowly.
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In Paper Mario, if no input is made during the Peach interludes for 60 seconds, Peach will yawn and stretch (middle), before falling asleep 15 seconds later (right). Note that in this game, this behavior is exclusive to Peach; Mario will never sleep.
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The Village Leader's Friend is a minor Yoshi NPC in Paper Mario. In-game, he always hides his hands. However, unused sprites of him showing his hands exist, revealing that he shares friendship bracelets with the Village Leader.
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In Paper Mario: The Thousand-Year Door, the optional boss Bonetail has empty eye sockets (top). However, the game's data contains an unused version of Bonetail's facial texture that features a glowing blue eye (bottom). A mock-up of how this would appear in-game is provided.
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The original Japanese names of the galaxies in the Super Mario Galaxy games often try to evoke a serious or dignified feeling, which was changed to neutral or even comical-sounding names (such as "Melty Molten Galaxy") in the English localization. Below are some examples.
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In Super Mario Odyssey, Mario has a unique finger-snapping animation when next to the trumpet and guitar players before recruiting them (left). After the band is formed, he will only perform his regular dance (right) and the snapping can never again be seen on the same save file.
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At 1607x1533 pixels, this giant Blooper holding a "No" sign that blocks the ship's way in the Great Sea in Paper Mario: The Origami King is currently the largest individual sprite used across the entire Mario franchise.
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In Super Mario Sunshine, when Mario turns around while balancing on a rope, he will make a brief "whoa" noise. However, if the Control Stick is held perpendicularly to the rope, Mario will continuously make these noises while remaining completely still.
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The code of Mario Kart DS contains ASCII artwork of the Small Mario sprite from Super Mario Bros., constructed using four different byte values standing for different colors. The original sprite has been superimposed over the relevant part of the code for demonstration.
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Scene featuring Yoshi's mother from the official Japanese guide for the puzzle game "Yoshi" for the Famicom. Out of all interpretations of Yoshi's mother seen in various media, this one may be the most legitimate due to Shigeru Miyamoto being involved in the creation of the book.
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The internal graphics file for Mario in Mario Pinball Land is laid out in an elegant manner that allows the game to animate Mario by scrolling it in various directions. To move Mario back and forth, the graphic moves horizontally, to rotate him, it moves vertically.