Keijiro Takahashi(@_kzr)さんの人気ツイート(リツイート順)

Watercolor effect and VFX graph github.com/keijiro/KinoAq…
Testing AR Foundation 5.0 on Unity 2022.2.
Making an introductory tutorial about Unity visual scripting.
VFX with Unity AR Foundation
VFX with Unity AR Foundation
Procedural walk animation with Animation Rigging + Animation amplitude control + Head rotation delay + Smoke VFX #unity3d github.com/keijiro/Charac…
Trying to make it more Escher-esque. github.com/keijiro/WfcMaze
Geometry shader effects with Unity HDRP. I updated the repository to make them compatible with 2019.4 LTS. github.com/keijiro/Testbe…
Our latest experiment on volumetric video. I realized that this approach provides several new styles and possibilities to me that are also capable of running at real time. twitter.com/tokyomax/statu…
Slightly updated the sample project of the Bolt MIDI plugin. github.com/keijiro/BoltMi…
Realtime volumetric capturing with a RealSense T265/D415 combo. It works like a free-floating camera in a 3D scene. Previously I used my hand to "mount" them. Now it's stable and easy to move around. github.com/keijiro/Rsvfx
Camera tracking modes (fixed vs loose follow)
Real time scene capture with RealSense D415 depth camera and T265 tracking camera. Visualized using VFX Graph. github.com/keijiro/Rsvfx
Windows Terminal supports pixel shader effects, so I created disco mode. gist.github.com/keijiro/ddc78e…
The Face Mesh model is impressively fast. It runs smoothly with 60 fps video input. (BlazeFace + Face Mesh on Unity Barracuda) github.com/keijiro/FaceMe…
Vector field trails with Unity VFX Graph.
Roland Groovebox MC-101 and Unity