Keijiro Takahashi(@_kzr)さんの人気ツイート(いいね順)

The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
普通に日本語でも動きますわな(何もコードは変えてない)
I created a proof-of-concept integration of ChatGPT into Unity Editor. You can edit your Unity projects using natural language prompts. github.com/keijiro/AIComm…
I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
Simple tiling vs. Hex-tiling. You can try it out with the Surface Gradient Bump Mapping experimental package. youtube.com/watch?v=GjO8XL…
Implemented the hand/finger tracking pipeline using the MediaPipe detector models with Unity Barracuda. Although there is still room for optimization, I'm almost satisfied with the quality and performance. github.com/keijiro/HandPo…
Making an introductory tutorial about Unity visual scripting.
Audio reactive VFX (RealSense + VFX Graph + LASP) github.com/keijiro/Rsvfx
Burst Compiler, C# Job System, VFX Graph, HDRP github.com/keijiro/BurstW…
Sushi Transformation
Shibuya, Tokyo. Captured with iPhone 13 Pro Max. github.com/keijiro/Bibcam…
In Unity 2019.1, you can use the lighting/shadowing features within DrawProcedural -- it became much easier to draw procedurally generated objects without giving any mesh data. I uploaded a new version of NoiseBall project that shows the new usage. github.com/keijiro/NoiseB…
Watercolor effect and VFX graph github.com/keijiro/KinoAq…
Trying to make it more Escher-esque. github.com/keijiro/WfcMaze
VFX with Unity AR Foundation
4DViews volumetric video + Unity HDRP and VFX Graph github.com/keijiro/4DView…
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
RealSense + Unity VFX Graph. I realized that this device is quite nice to use with the VFX feature. github.com/keijiro/Rsvfx
VFX with Unity AR Foundation
I added VFX Graph support to the "iPad as a remote AR camera" rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. github.com/keijiro/Rcam2
Camera tracking modes (fixed vs loose follow)