Keijiro Takahashi(@_kzr)さんの人気ツイート(リツイート順)

The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…
I created a proof-of-concept integration of ChatGPT into Unity Editor. You can edit your Unity projects using natural language prompts. github.com/keijiro/AIComm…
普通に日本語でも動きますわな(何もコードは変えてない)
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
Implemented the hand/finger tracking pipeline using the MediaPipe detector models with Unity Barracuda. Although there is still room for optimization, I'm almost satisfied with the quality and performance. github.com/keijiro/HandPo…
Audio reactive VFX (RealSense + VFX Graph + LASP) github.com/keijiro/Rsvfx
Simple tiling vs. Hex-tiling. You can try it out with the Surface Gradient Bump Mapping experimental package. youtube.com/watch?v=GjO8XL…
Sushi Transformation
Burst Compiler, C# Job System, VFX Graph, HDRP github.com/keijiro/BurstW…
In Unity 2019.1, you can use the lighting/shadowing features within DrawProcedural -- it became much easier to draw procedurally generated objects without giving any mesh data. I uploaded a new version of NoiseBall project that shows the new usage. github.com/keijiro/NoiseB…
4DViews volumetric video + Unity HDRP and VFX Graph github.com/keijiro/4DView…
Released the first version of MidiAnimationTrack that imports .mid files into Unity Timeline. It allows creating musically synchronized animation using DAWs. github.com/keijiro/MidiAn…
RealSense + Unity VFX Graph. I realized that this device is quite nice to use with the VFX feature. github.com/keijiro/Rsvfx
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
From the demonstration at Unite Shanghai. VFX Graph, RealSense with a Chinese traditional instrument (pipa).
I added VFX Graph support to the "iPad as a remote AR camera" rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. github.com/keijiro/Rcam2
In a nutshell, it's just a texture generator utility. I didn't want to open Photoshop just for creating a ramp texture. github.com/keijiro/Metatex
Shibuya, Tokyo. Captured with iPhone 13 Pro Max. github.com/keijiro/Bibcam…
Another example that uses LASP to render low/mid/high waveforms with a VFX graph. github.com/keijiro/LaspVfx
Shibuya, Tokyo. Captured with iPhone 13 Pro Max. Visualized from a third person view. The LiDAR sensor only has 5 meters range. github.com/keijiro/Bibcam…