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RealSense + Unity VFX Graph. I realized that this device is quite nice to use with the VFX feature. github.com/keijiro/Rsvfx
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Our latest experiment on volumetric video. I realized that this approach provides several new styles and possibilities to me that are also capable of running at real time. twitter.com/tokyomax/statu…
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In Unity 2019.1, you can use the lighting/shadowing features within DrawProcedural -- it became much easier to draw procedurally generated objects without giving any mesh data. I uploaded a new version of NoiseBall project that shows the new usage. github.com/keijiro/NoiseB…
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Another example that uses LASP to render low/mid/high waveforms with a VFX graph. github.com/keijiro/LaspVfx
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Audio reactive VFX (RealSense + VFX Graph + LASP) github.com/keijiro/Rsvfx
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From the demonstration at Unite Shanghai. VFX Graph, RealSense with a Chinese traditional instrument (pipa).
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Real time scene capture with RealSense D415 depth camera and T265 tracking camera. Visualized using VFX Graph. github.com/keijiro/Rsvfx
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Realtime volumetric capturing with a RealSense T265/D415 combo. It works like a free-floating camera in a 3D scene. Previously I used my hand to "mount" them. Now it's stable and easy to move around. github.com/keijiro/Rsvfx
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Released the first version of MidiAnimationTrack that imports .mid files into Unity Timeline. It allows creating musically synchronized animation using DAWs. github.com/keijiro/MidiAn…
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Vector field trails with Unity VFX Graph.
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Roland Groovebox MC-101 and Unity
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4DViews volumetric video + Unity HDRP and VFX Graph github.com/keijiro/4DView…
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Trying to make it more Escher-esque. github.com/keijiro/WfcMaze
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Burst Compiler, C# Job System, VFX Graph, HDRP
github.com/keijiro/BurstW…
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Geometry shader effects with Unity HDRP. I updated the repository to make them compatible with 2019.4 LTS. github.com/keijiro/Testbe…
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I added VFX Graph support to the "iPad as a remote AR camera" rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. github.com/keijiro/Rcam2
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Slightly updated the sample project of the Bolt MIDI plugin. github.com/keijiro/BoltMi…
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The Face Mesh model is impressively fast. It runs smoothly with 60 fps video input. (BlazeFace + Face Mesh on Unity Barracuda) github.com/keijiro/FaceMe…
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Implemented the hand/finger tracking pipeline using the MediaPipe detector models with Unity Barracuda. Although there is still room for optimization, I'm almost satisfied with the quality and performance. github.com/keijiro/HandPo…
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Watercolor effect and VFX graph github.com/keijiro/KinoAq…
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Sushi Transformation