Keijiro Takahashi(@_kzr)さんの人気ツイート(新しい順)

Geometry shader effects with Unity HDRP. I updated the repository to make them compatible with 2019.4 LTS. github.com/keijiro/Testbe…
Burst Compiler, C# Job System, VFX Graph, HDRP github.com/keijiro/BurstW…
Trying to make it more Escher-esque. github.com/keijiro/WfcMaze
4DViews volumetric video + Unity HDRP and VFX Graph github.com/keijiro/4DView…
Roland Groovebox MC-101 and Unity
Vector field trails with Unity VFX Graph.
Released the first version of MidiAnimationTrack that imports .mid files into Unity Timeline. It allows creating musically synchronized animation using DAWs. github.com/keijiro/MidiAn…
Realtime volumetric capturing with a RealSense T265/D415 combo. It works like a free-floating camera in a 3D scene. Previously I used my hand to "mount" them. Now it's stable and easy to move around. github.com/keijiro/Rsvfx
Real time scene capture with RealSense D415 depth camera and T265 tracking camera. Visualized using VFX Graph. github.com/keijiro/Rsvfx
From the demonstration at Unite Shanghai. VFX Graph, RealSense with a Chinese traditional instrument (pipa).
Audio reactive VFX (RealSense + VFX Graph + LASP) github.com/keijiro/Rsvfx
Another example that uses LASP to render low/mid/high waveforms with a VFX graph. github.com/keijiro/LaspVfx
In Unity 2019.1, you can use the lighting/shadowing features within DrawProcedural -- it became much easier to draw procedurally generated objects without giving any mesh data. I uploaded a new version of NoiseBall project that shows the new usage. github.com/keijiro/NoiseB…
Our latest experiment on volumetric video. I realized that this approach provides several new styles and possibilities to me that are also capable of running at real time. twitter.com/tokyomax/statu…
RealSense + Unity VFX Graph. I realized that this device is quite nice to use with the VFX feature. github.com/keijiro/Rsvfx