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In Super Mario Odyssey, clipping out of bounds will allow Mario to fall an infinite distance. This slowly corrupts the pause screen due to the rendering mathematics not being designed to handle large distances; the longer Mario falls, the more distorted his face becomes.
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An alternative way of entering the downtown area in Wet-Dry World in Super Mario 64 is to simply perform a jump and kick in the spot shown in the footage. Mario will get caught on the ledge and vibrate automatically all the way to the entrance to the downtown area.
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In Super Mario 3D World, repeatedly hitting Bowser's broken car has a small chance of playing a random Super Mario World sound effect. Due to the low chance and the high number of possible sound effects, it is unlikely that any player has ever heard them all. Details in video.
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In Donkey Kong Country, if a Kong throws a DK Barrel, but the level is exited before it hits the ground, then the next time that Kong is hit by an enemy, instead of dying, he will simply freeze in place with a shocked expression forever.
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Super Mario 64 DS will become severely glitched if Yoshi throws an egg on the same frame as jumping on a Goomba. One possible effect is Yoshi becoming extremely fast. Note that the footage below has not been sped up or modified in any way.