Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

376
In Super Mario Galaxy, Ice Mario/Luigi can normally only create ice platforms on water, but there is one spot where they can also do it on lava. Instead of adding extra code to this lava, the developers used a simple trick where it is encased in invisible boxes of water instead.
377
Unused graphics found in the data of Super Princess Peach reveal that at some point in development, Goombas were able to experience positive emotions. In the finished game, Goombas are limited to experiencing only negative emotions instead.
378
While playing New Super Mario Bros., there is a 0.0000001164% chance that the random number generator stops working due to a fault in the algorithm. This affects a few areas in the game in minor ways. Details in image.
379
Behind-the-scenes photo of the Peach mascot costume used in the Australian commercial for Mario Party 4 being fitted during its design phase.
380
In the selection screen of Super Smash Bros. Melee, characters are represented by artwork rather than 3D models, as they were in Super Smash Bros. In the game's data, unused animations for a scrapped 3D selection screen still exist. Below are Mario's and Luigi's "selected" poses.
381
The coin counter sprite in the HUD of Super Mario Bros. is the most important object in the game, without which it will not run. It is possible to remove all other objects, whereupon the game will start up and look like the right image; however, that sprite must always remain.
382
Very briefly visible in the trailer for Super Mario Maker 2 is an aesthetic change that has been widely requested for the original: the starting platform is no longer separated from the level with a visible boundary. Instead, now the platform merges with the rest of the level.
383
In the Gooigi tutorial in Luigi's Mansion 3, E. Gadd places water in Gooigi's path, which causes him to dissolve. If the player is already aware of that and avoids the water, E. Gadd will interrupt and explicitly request Gooigi to step into the water, laughing as he dissolves.
384
Unique facial expression made by Luigi in Luigi's Mansion during an unused animation for being poisoned; viewable by modifying the game's code.
385
Promotional photo from the 1998 Nuremberg International Toy Fair in Nuremberg, Germany depicting a journalist interacting with a Mario mascot suit actor by threatening him with a toy gun.
386
In Luigi's Mansion, Luigi's nose bounces as he walks. To achieve this, the nose is a separate mesh from his face and is detachable. While nose bounce physics return in Super Mario Odyssey, this is the only instance of Mario's/Luigi's nose being modeled separately in this manner.
387
By unloading the barrel model in Donkey Kong Country Returns, we can see that in order to fit Donkey Kong's and Diddy Kong's models inside the limited space of the barrel, their bodies are made as compact as possible by having DK hold onto Diddy while in a fetal position.
388
During the battle against Roy in Paper Mario: Color Splash, Mario enters six unique states whenever he is covered with paint. By extracting the sprites, we can see them without the paint cover, revealing normally unseen details such as Mario blushing when he feels self-conscious.
389
Extremely rare officially licensed 1990 Mario mask.
390
Concept art of Giant Mario and Koop-zilla for the "Mario Meets Koop-zilla" episode of the Super Mario Bros. Super Show, from the DiC Entertainment archives.
391
The dragons from Paper Mario: The Thousand-Year Door and Super Paper Mario are supposed to be related to Blarggs from Super Mario World, which can be seen by their original Japanese names. This reference is lost in all other translations.
392
At a June 2018 Mario Tennis Aces tournament in Japan, visitors had the opportunity to take photos with actors in Mario, Luigi, Wario and Waluigi mascot costumes. This Waluigi costume is the first and so far only official Waluigi mascot costume ever made.
393
In Super Smash Bros. Brawl, nothing can prevent CPU opponents from participating in microgames on the WarioWare, Inc. stage. Even ordering them to not move in Training Mode (left) will cause them to ignore this setting to play the microgames (right).
394
An officially licensed 2006 Buzzy Beetle keychain took liberties with its design where instead of making its beak a 3D shape, the beak was represented by a line drawn on its face, appearing similar to a smile and giving it a much more friendly appearance than usual.
395
Unused face found in the data of Yoshi's Island.
396
Illustrations depicting phases of a hypothetical transformation between Mario and Wario, from a Japanese guide for Mario & Wario on the Super Famicom.
397
In Paper Mario: The Thousand-Year Door, Zess T.'s house contains several unique kitchen-related items in the background. Zooming in on them reveals that they are actually stock photos of real objects.
398
Officially licensed 2020 Mario and Peach light-up Crocs from Japan.
399
Rare 2008 officially licensed collectible ornament depicting Bowser burning a Christmas tree.
400
Two of the Super Mario Odyssey bosses are supposed to be grotesque mechanical versions of regular enemies. This is obvious with the Mechawiggler; however, Torkdrift's Japanese name indicates it is a mechanical version of a Spindrift enemy from Super Mario 64.