Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1176
To promote the release of Sonic Advance 2 in 2002, Nintendo and Sega hired actors to appear around London in Mario and Sonic mascot costumes performing "friend activities", such as eating together, to show the partnership between the two companies.
1177
According to a 2015 interview in Edge Magazine, renowned skateboarder Tony Hawk's favorite video game outside of his own series of skating games is Super Mario 64, and it has had an influence on the design of the Tony Hawk games.
1178
In Super Mario Bros. 3/Super Mario All-Stars, the sides of Frog Mario's hitbox allow him to stand on Donut Blocks without causing them to fall. Here, the Donut Block directly under Frog Mario falls, but he hangs on to the next one, allowing him to sit in mid-air indefinitely.
1179
On the left is the Boo model from Mario Party 5, which uses proportions that have been standard for Boos since 2002. On the right is an unused early Boo model from that game's data with a more original art style, giving the Boo a much smaller face.
1180
In Super Mario Sunshine, if Mario's hat is stolen in Pinna Park, he will take damage from the heat, even during conversations. Talking to the Great Sunflower during this can lead to an ironic scene of Mario dying from sun stroke while being told the sunshine "feels lovely".
1181
In light of the recent news that the Tokyo 2020 Olympics are being postponed until 2021, Mario & Sonic at the Olympic Games Tokyo 2020 now has the unique distinction of being based on an alternate version of a real-life event that will not happen in the form depicted in the game.
1182
In the final battle in Paper Mario: Sticker Star, Kersti turns into a sticker and warns Mario not to sell her at a shop. Normally, this is impossible; however, modifying the code to take Kersti to a shop, it is revealed that a set price is coded for her: she is worth 15 coins.
1183
In the Super Mario Maker series, Winged Stretches switch between the upper and lower side of platforms. The time they take to switch depends on how many blocks of ground they must travel through. This can be used to surprise the player by placing them under very tall platforms.
1184
The US version of Mario & Luigi: Superstar Saga cannot properly handle if the sum of all damage dealt to some bosses in a turn exceeds 5000 (possible at very high levels). For example, doing it to Hermie III causes him to explode while leaving his claws behind, freezing the game.
1185
In Super Mario Odyssey, the Metro Kingdom is filled with NPCs that are only visible from far away, but dissolve and finally unload when he gets closer to conserve resources. Sometimes they are grouped with regular NPCs, resulting in scenarios like the one in the image below.
1186
A 2010 article from Edge Magazine that called the Mario franchise "the Citizen Kane of gaming" included three illustrations of shots from the 1941 movie Citizen Kane altered to be Mario-related (top row). The original shots are included in the bottom row for comparison.
1187
Normally, answering "No" to a confirmation prompt in the Mario Party series results in simply repeating the selection without any extra animations. However, in Mario Party 2, answering "No" after preparing a game causes the screen to tilt and all characters to fall off.
1188
The Wheel Slug is a friendly character cut from Wario Land: Shake It that would have been used by Wario to ride along rails. It has animations for transforming from a slug into a wheel and back. In the finished game, it was replaced with a vehicle called the Unibucket (right).
1189
In 2000, the official Nintendo of America site featured an April Fools' Day article claiming that Lickitung can evolve into Luigi in Pokémon Red and Blue by turning the Game Boy upside down (highlighted). In 2013, a Pokémon that actually evolves this way was introduced (right).
1190
1992 officially licensed Super Mario Kart Koopa Troopa keychain (left) with a terrified expression. This is based on the fact that most of Koopa Troopa's official artwork for the game depicts him in various states of shock or surprise (right).
1191
In the data of New Super Mario Bros. Wii, there is code that visually replaces Berries with Yoshi Cookies (left). This was likely a scrapped cosmetic reward, similar to how green coconuts turn into watermelons in Super Mario Galaxy when 9999 Star Bits are collected (right).
1192
In Super Mario Sunshine, there is a small invisible slope at a dock near the Noki Bay entrance in Delfino Plaza. This results in Mario appearing to randomly raise his legs if placed in a specific spot. Pressing R or L to change Mario's stance deforms his legs even further.
1193
In Super Mario World, Cape Mario can defeat a Bob-omb after it has already exploded. Standing next to the explosion and performing a Cape Spin will revert the explosion back into a Bob-omb, which will then fall off-screen in its usual defeat animation.
1194
A commercial for an inflight entertainment system on Singapore Airlines planes features a shot of Super Mario Bros. Deluxe where Mario turns into a 3D model and jumps out of the screen. During this, a unique sprite of him facing the screen that does not appear in-game is used.
1195
In Paper Mario: The Thousand-Year Door, if a Dark Lakitu is tattled, Goombella will talk about it "throwing pipes" even though it never does so. It actually throws Spiny Eggs, which are called パイポ ("Paipo") in Japanese; the translator mistook this for the English word "pipe".
1196
Illustration of a "hip", presumably teenage Mario from a 1993 article on games featuring teenage protagonists in the German Video Games magazine.
1197
In the Mushroom City track in Mario Kart: Double Dash, a smiling yellow block appears in the far background between buildings (directly above Mario and Luigi on the left). The block is too far away to be seen clearly on original hardware, requiring external tools to view.
1198
The character Indiana Joe from the Super Mario Bros. Super Show has no face in the show (left) or in his production art (middle); however, for one scene, he has a visible eye (right), suggesting he at one point had a face which needed to be erased, and that scene was overlooked.
1199
A 1999 promotional video by Nintendo of France contained a segment of low-quality Paper Mario footage using a very early build of the game. Some of Mario's sprites seen here show that the animations at that point in development were meant to be much more exaggerated.
1200
In the data of Super Mario Galaxy, an unused model for what is either a Tox Box or a related enemy can be found (left). Compared to the Tox Box in the finished game (right), the unused design looks much less threatening.