Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

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If the MARIO.EXE file of the DOS version of Mario Teaches Typing is opened in a text editor, an ASCII art version of Mario's head can be found within the code.
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Failing to turn Mario into the correct form in the "Super Mario Bros. 3" microgame in WarioWare: Twisted results in other Marios looking at the playable Mario with a unique annoyed expression not present in the original game. Below are the annoyed sprites of all of Mario's forms.
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Dixie Kong's hair is fully modeled underneath her hat in the model used for her trophy in Super Smash Bros. Brawl. We can see how she would appear without the hat by removing it in a model editor.
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Design from an officially licensed Mario Kart 64 T-shirt.
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Drawing of Mario and a Luma by Shigeru Miyamoto, along with a message, from the Collector's Edition of the Super Mario Galaxy Prima official guide.
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Concept art for Captain Toad: Treasure Tracker characters not present in the finished game, from the 2015 Nintendo company guide. Top: a living door that quizzes Captain Toad to proceed, bottom left: Goombas with accessories, bottom right: Cat Captain Toad.
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In 2001, a concept for a Game Boy pool billiards game starring Wario, called tentatively "Wario Pool", was pitched to Nintendo by an upstart development team, but ultimately rejected. These intro cinematic drawings were part of the initial presentation.
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Due to the X and Y buttons sharing all functions in Super Mario World, it is possible to perform a button press action while it's already being held, by holding one and pressing the other.This allows Mario to throw fireballs while holding an item, impossible with just one button.
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Illustrations of Candy Kong in her Donkey Kong Country TV show design beating up various Kremlings and King K. Rool, from a set of Japanese Donkey Kong trading cards.
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Excerpt from an official Nintendo interview with Takahiro Harada, producer of Wario Land: Shake It, and the game's design director Tadanori Tsukawaki, about how they believe that Wario is macho.
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Mario Kart: Super Circuit is chronologically the last time Toad has ever had legs in official media, instead of having his feet connect directly to his torso. However, the only evidence of this comes from extremely low-resolution artwork (legs circled).
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In the data of Mario Party, unused early versions of characters' facial textures can be found. Here is a comparison between Yoshi's early eye texture (left) and the one used in the finished game (right).
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Artwork from the Super Mario Bros. Mushroom World pinball machine. While the character artwork is taken from other sources, the landscape drawing in the background is original.
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After a prolonged period without major game appearances, the Koopalings were redesigned for their return in New Super Mario Bros. Wii. While this changed mostly body proportions and hair, Larry Koopa is notably the only Koopaling who lost teeth in the redesign, going from 4 to 2.
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Bowser's body is fully drawn under his shell in Paper Mario: The Thousand-Year Door. By modifying the game's code to not load the shell graphics, we can see how Bowser would appear without it.
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Thanks to the new datamining efforts of spriters-resource.com user "Simpsons Dumper", the WarioWare/The Legend of Zelda: Majora's Mask crossover event graphics from Nintendo Badge Arcade, previously only seen as blurry screenshots, have finally been ripped in original quality.
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In Super Mario 64, most stairs are coded correctly, with Mario standing on the steps (left). However, the central staircase in the castle lobby is actually just a ramp using staircase graphics, leading to Mario floating between steps. The shadow reveals the true shape (right).
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A segment seen extremely briefly during the 2019 Super Mario Maker 2 Invitational reveals that whenever Mario enters an area with a Koopa Troopa Car via a pipe, the Koopa driver will be asleep in the car's seat before being woken up by Mario's presence.
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In the Nintendo Switch version of The Legend of Zelda: Link's Awakening, the text that appears when Link obtains the Yoshi Doll (right) is different from the text in the original Game Boy version (left) and references how much time has passed between the versions.
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In the E3 2019 Nintendo Treehouse gameplay of Luigi's Mansion 3, it was shown that the game's goal is to collect elevator buttons, one for each floor of the hotel. For a few frames in the game's trailer, the elevator panel is visible, revealing that the game will have 17 levels.
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In Paper Mario: The Thousand-Year Door, the optional boss Bonetail has empty eye sockets (top). However, the game's data contains an unused version of Bonetail's facial texture that features a glowing blue eye (bottom). A mock-up of how this would appear in-game is provided.
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As a Buzzy Beetle's shell is normally not removable in 3D games, only the underside of its body is modeled. An exception to this is the Buzzy Beetle trophy model from Super Smash Bros. Brawl, where its entire body is modeled inside the shell. (Untextured version in bottom right.)
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Before playing a course in Super Mario Maker 2, a brief animation of Small Mario in the course's style plays alongside a life counter. In the NSMBU style, Small Mario's right leg (viewer's left) is visibly distorted below the knee. This does not occur during gameplay (right).
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In Super Mario Odyssey, the game does not handle Mario's legs being on two different slopes correctly, with him appearing to stand halfway in mid-air (left). In contrast, Super Mario Sunshine, released 15 years earlier, has code that handles each leg's incline separately (right).
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Mario & Luigi: Superstar Saga contains a Christmas tree-themed hermit crab named Hermie III as a boss (top). This is likely to be a reference to the Japan-only RPG Tomato Adventure, released one year prior by the same developer AlphaDream, which contains a similar enemy (bottom).