Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

176
In Super Mario Galaxy 2, Mario's speed is very slightly, nearly imperceptibly, dependent on whether he is moving parallel or perpendicular to the camera. Jumping parallel to the camera makes him achieve 3.88% higher speed.
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In Super Mario World, Yoshi is normally forbidden from entering castles and ghost houses. Using cheats to bypass this limitation reveals that when taken to certain ghost houses, Yoshi will become translucent, appearing as though he turned into a ghost himself.
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2009 British three-part print ad for New Super Mario Bros. Wii.
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Super Paper Mario contains what could be arguably considered the most visually simplistic characters in the Mario franchise: the rare Dark Barribad and Dark Longator enemies, which appear as a featureless black circle and rectangle, respectively.
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In the September 1999 kiosk demo for Donkey Kong 64, only three specific events could be played; however, other areas remain in the code. If Jungle Japes is accessed and Diddy Kong is approached on that map, he will keep repeating "HELP ME! I'M TRAPPED" in the manner depicted.
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@GoddammitBaz The background was a crumpled sheet of paper with additional arrows and comments; it is provided below. Thank you very much for your inquiry!
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A 2005 issue of Nintendo Power featured a comedy section that included a "new look for Mario based on feedback from focus groups", using this illustration. Here is the Mario artwork used, isolated from the background.
183
In Super Mario 64, the Mad Piano only wakes up at the sound of Mario running, not walking or jumping. With a combination of walking and a backwards somersault, it is possible the collect the red coin the piano is guarding without waking it up.
184
Mario vs. Donkey Kong 2: March of the Minis contains bug reports made during development in its files. Some of the errors are described in a very informal manner, such as "shouldn't be getting this guy" or "Where's Mario???"
185
Upon losing the Road Wario microgame in WarioWare Gold, a 3D model of Wario with realistic proportions is shown from behind, standing next to his car. By extracting the model from the game's files, we can view this Wario from the front.
186
In the Super Mario All-Stars version of Super Mario Bros., the "Bowser defeated" scene can be played at any time by setting a single byte of memory. However, manually playing it outside of castle levels only prints half of the message, reading "THANK YO BUT OUR PRI ANOTHER CAS".
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A 2000 Australian commercial for the Game Boy Color featured a scene where an explosion knocks the fur off Donkey Kong, revealing that his limbs are skinny underneath.
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In Super Mario 3D World + Bowser's Fury, Cat Fuzzlers are normally fuzzy creatures (left). However, during one Cat Shine cutscene, the game briefly shows an uninitialized model for a Cat Fuzzler, which appears fuzzless (right).
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The Mario Party 4 version of the Chance Time event, Reversal of Fortune, does not normally have an explanation screen. However, one still exists in the game's data. The preview reads "NOW PRINTING" and the rules of the game are simply "Mario".
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The Super Mario All-Stars version of Super Mario Bros. has unused debug functionality to replace Mario's sprite with a blue rectangle reading "PLAYER". The rectangle also becomes red when Mario turns into Fire Mario.
191
In the ending of Luigi's Mansion, Mario shoots out of the vent of a machine after being restored from being trapped in a painting. To prevent his head from clipping through the vent ahead of time, it is shrunk to a fraction of its size while he is inside the machine.
192
In Super Mario 64, if Mario lands precisely on the edge of the floating island in Cool, Cool Mountain, he will teleport down to the level's death barrier. As Mario is immune to death while in his "recovering from snow" animation, he will first finish it before instantly dying.
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This particular shot from the Super Mario Bros. Movie trailer may be a reference to a similar shot from the ending of Super Mario Galaxy.
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Super Smash Bros. Brawl contains an unused model of Luigi in his blue costume that is covered in unusual white segments. The unique appearance of the model is actually due to Luigi being fused with his own shadow. Details in image.
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Development files for Super Mario World contain two early Fuzzy designs that appear to have been merged to create the Fuzzy seen in the finished game.
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The highest file completion percentage that can be achieved in Donkey Kong 64 is negative 124%. This is the result of the completion value becoming so large that it wraps back around to a negative value due to integer overflow. Details in image.
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In Super Smash Bros. Brawl, after Peach pulls out Toad during her neutral special move, Toad will shrink to an extremely small size before unloading. Here is a closer view at Toad at the end of the attack, visible in Peach's palm.
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In Super Mario Odyssey, the Glasses Bridge is so named due to looking like the top of a pair of glasses. However, the Art of Super Mario Odyssey book reveals that it originated when the kingdom was supposed to be filled with water, making the reflection complete the glasses.
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I have received reports that impersonators have been soliticing financial support from my readers in my name. Please note that I will NEVER contact you directly to ask for money. If you wish to support me, please consider the Supper Mario Broth Patreon at patreon.com/suppermariobro….
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Unused, corrupted animation for Bowser found in the data of Super Mario 64.