Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

826
In Super Mario 64 DS, if Yoshi eats a baby penguin, it will say it doesn't taste good (middle). However, the penguin has a second message in the code, calling Yoshi a monster that eats naughty kids (right); there is no known way to activate it in-game (shown here with hacks).
827
In 2009, an officially licensed figurine of Luigi tipping his hat, based on a promotional render, was released in Japan. While most modern licensed Mario series figurines strictly adhere to the proportions of the original model, this one features arms of visibly different length.
828
The path of the World S map in Super Mario Galaxy 2 is shaped like the letter "S". While this is likely a coincidence, World S is the only world named after a letter and has the only path that goes back and forth, making it possible that the shape was a deliberate reference.
829
After activating a combo in the SNES version of Wario's Woods, an energy orb appears and refills Birdo's time gauge. The sprite used for the orb is exactly the same as the Roto-disc enemy from Super Mario Bros. 3, only with a different palette. This connection is never explained.
830
Often, a game's code still contains its internal project name, used by the developers before the release name is finalized. Below are some of the internal names of Mario games found in their data; note how Nintendo seems to use the keyword "Red" often to refer to Mario.
831
The kiosk demo for Mario Kart DS only had a few playable tracks, but contained unused early versions of additional tracks. The early version of Delfino Square features a fountain depicting a Yoshi spewing out water. This was changed to a Pianta statue in the finished game.
832
In the "Key-pa-Way" minigame in Mario Party, unique enemies called Spike Koopas appear. As the camera is fixed during the minigame, it is impossible to get a closer look at them in-game. On the right is the Spike Koopa model extracted from the game, viewed from several angles.
833
Extremely rare "Ask me about Banana Bucks" pin, worn by Nintendo-associated game store employees in March and April 1995 during the Banana Bucks redemption campaign, which allowed customers to collect Banana Bucks by buying Donkey Kong games and redeem them for merchandise.
834
In Paper Mario: The Thousand-Year Door, there is a starving family in Twilight Town who ask Mario for food. However, they are picky and reject a variety of food items (middle) by saying "I don't think that's edible." Despite this, they will happily eat dried flowers (right).
835
Normally, Mario's mouth in his models is centered on his face (left). However, one Super Mario Run render moves Mario's mouth to one side of his face (middle). Using the eye as a reference point, we can create a mock-up of what this model might look like from the front (right).
836
In Super Mario Sunshine, Yoshi dissolves when he enters water. In the last few frames before this, his model undergoes severe deformation whereby he curls up and his head and hands become larger. After the hands have grown to roughly half of Yoshi's size, he disintegrates.
837
In Paper Mario: The Origami King, if Mario hits a Snow Spike just as the snowball is about to hit him (left), then flees from the ensuing battle, both Mario and the Snow Spike will be gone completely upon returning (right). Since Mario is gone, the game must be reset to continue.
838
In Super Smash Bros. Brawl, Chauncey's crib can be seen in the Luigi's Mansion stage. On the underside of the crib is a Boo face. It is not present under the crib in the original game, and is in fact the texture for the Boo Ball item that seems to have been imported by mistake.
839
The Art of Super Mario Odyssey book reveals that one of the unused costume designs for Mario was "Golden Age of Animation Mario" (left), which combined the aesthetics of the first official Mario artwork on the Donkey Kong arcade cabinet (middle) and 1920s cartoons (right).
840
In the Super Mario Galaxy games, it is not possible to escape most boss arenas during the battle. An exception is King Lakitu from Super Mario Galaxy 2, where Mario can actually leave the platform. If he does, King Lakitu will stretch, then fall asleep until Mario comes back.
841
In the Japanese version of Paper Mario: The Origami King, the Boot Car is called "ブーツ2000 GT-R" (left). This is a reference to the Nissan Skyline 2000 GT-R, a line of sports cars famous for its extreme success in Japanese touring car racing championships (right).
842
In the late 1980s, select officially licensed Super Mario Bros. merchandise used bizarre artwork depicting Mario with an evil expression and Princess Peach as a small child. The highest-quality version of this image was used on this 1989 promotional Nintendo Cereal System poster.
843
In Super Mario Odyssey, the New Donk City power plant depletes Power Moons at a rate of exactly one per second. Since the power plant is said to be the only source of the city's power, we can calculate that New Donk City runs on 86,400 Power Moons per day, or 31,536,000 per year.
844
In Super Paper Mario, the background of the Underwhere features graphs that resemble genealogy charts (top right), possibly documenting the souls of the dead. In addition, similar rectangles fall from the sky, likely representing the arrivals of the newly departed (bottom right).
845
Mario & Luigi: Bowser's Inside Story contains unused sprites of Mario being pressed into the shape of a key. Luigi would have needed to carry Mario on his head in this form, presumably to then insert him into a lock somewhere.
846
In the Mystery of the Monkey Cage star in Tall, Tall Mountain in Super Mario 64, the Ukiki is nowhere to be found after the cage breaks. Viewing the impact frame by frame shows the monkey is still there up until the cage hits the floor, whereupon it explodes alongside the cage.
847
The low-polygon version of Peachette's model in Mario Kart Tour, used when she is far away from the camera, is missing most of her torso. This is not apparent from the front; however, when the model is viewed from the side, a large chunk can be seen cut out of her body.
848
In Super Mario Odyssey, whenever characters dance or bob to the music, the speed of their animations will change depending on the tempo of the music track currently playing. Note the Jammin' Toad bobbing much faster when a more lively track is played.
849
In Paper Mario: The Thousand-Year Door, if Mario and Rawk Hawk die simultaneously (left, note Mario's 0 HP in the HUD and Rawk Hawk's 0 HP under him), then Rawk Hawk will act like he has lost (middle). However, after the battle ends, Rawk Hawk will be declared the winner (right).
850
New Super Mario Bros. U Deluxe added a period after "Nintendo" in the copyright line compared to the original. Note that it is not standard Nintendo policy to add the period; thus, this was a deliberate decision, possibly to indicate the game will never be updated any further.