Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1426
In Paper Mario: The Thousand-Year Door, if Mario and Rawk Hawk die simultaneously (left, note Mario's 0 HP in the HUD and Rawk Hawk's 0 HP under him), then Rawk Hawk will act like he has lost (middle). However, after the battle ends, Rawk Hawk will be declared the winner (right).
1427
The original concept for Glydon in Super Mario Odyssey (left) was to be a unique member of the Waddlewing species from New Super Mario Bros. U (middle) with a fear of heights. The reference was decided against and Glydon is an original species in the finished game (right).
1428
In Super Mario Odyssey, breaking a crate next to the big bridge in the Cap Kingdom releases 16 birds with top hats. If Snapshot Mode is activated immediately after breaking the crate, we can see that the birds are briefly neatly arranged in 8 stacks of 2 birds before scattering.
1429
In Super Mario Odyssey, a small easily overlooked detail is that Mario leaves footprints in the carpet in the New Donk City Hall Auditorium. These are subtle and very hard to see during regular gameplay (left), but can be seen by using the Coin filter in Shapshot Mode (right).
1430
In the data of Wario Land: Shake It, an unused object called "ball_00" exists that is surrounded by an invisible forcefield. If Wario touches it, he will be squished and remain this way indefinitely, forcing the game to be reset. The extent of the effect is shown on the right.
1431
The visual design of the scene in Paper Mario where Mario falls from the sky may be a reference to the intro of Yoshi's Island, where Baby Mario falls from the sky. Among other similarities, both scenes feature unique colorful vegetation not seen anywhere else in those games.
1432
Sketches of Yoshi's head and a Baby Yoshi hatching from an egg, drawn by Shigeru Miyamoto for a Japanese official guide for the puzzle game "Yoshi" for the NES/Famicom.
1433
Whenever Blooper Babies appear in official artwork, they are depicted with eyes identical to adult Bloopers. In-game, they are very small, making it difficult to tell, but zooming in on them or extracting their models shows that they have blank white eyes with no pupils instead.
1434
The model used for Toad in Mario Strikers Charged is unique due to his mushroom cap bouncing considerably with each movement (left), a detail absent from other Mario games. The model data shows the maximum extent to which Toad's cap is able to raise and lower on his head (right).
1435
In the Super Mario Maker series, if Bowser is placed directly into lava, he will die upon spawning. However, Bowser starts spitting fire a few screens before actually spawning. This can lead to a "phantom Bowser" situation where his flames appear while Bowser himself does not.
1436
In the library of Creepy Castle in Donkey Kong 64, flying book enemies are encountered. They move too quickly to read their covers during gameplay, but freezing the frame reveals it is very blurry text reading "DK64 PLAYERS GUIDE".
1437
A 1990 BBC documentary shows a scene from the level design process of Super Mario Bros. 3. The end of World 7-Airship is shown with two cannons (left), then a designer removes them (middle). This decision persisted into the finished version (right), which also has no cannons.
1438
If the MARIO.EXE file of the DOS version of Mario Teaches Typing is opened in a text editor, an ASCII art version of Mario's head can be found within the code.
1439
When exiting the Mushroom Shop in Mario Party, the camera quickly rotates past a corkboard. For a few frames during this, a wanted poster of Bowser is visible where Bowser is drawn with square, human-like teeth. On the right is the texture extracted from the game's data.
1440
The licensed 1982 Donkey Kong board game is the earliest example of a Mario product using differently-colored copies of Mario to represent different players, one year before the introduction of Luigi as a green palette swap of Mario in Mario Bros.
1441
The Shy Guy airships from the giant battle tutorial in Mario & Luigi: Bowser's Inside Story can be loaded into normal battles by modifying the code, unlike all other giant battle enemies. They appear very small, have no attacks and die to any damage, but are otherwise functional.
1442
Mural on an unauthorized Mario-themed ride at the 2009 Florida State Fair, with close-up. The "ML" on Mario's and Luigi's caps stands for the ride's name, "Mario Land".
1443
Promotional photo from a 1997 campaign by Nintendo of Europe in Germany that featured Mario teaching children about road traffic safety. Participants also received limited edition Super Mario bike helmets, as worn by the girl in the photo.
1444
Illustration of Mario and Bill Gates from a TIME Magazine article about the rivalry between Nintendo and Microsoft.
1445
According to Nintendo's official Mario series character height chart, Dry Bones are slightly taller than Koopa Troopas, despite explicitly being referred to as their skeletons. How a Dry Bones could fit into a Koopa Troopa with these measurements is unclear.
1446
A 2010 article from Edge Magazine that called the Mario franchise "the Citizen Kane of gaming" included three illustrations of shots from the 1941 movie Citizen Kane altered to be Mario-related (top row). The original shots are included in the bottom row for comparison.
1447
In The Legend of Zelda: Ocarina of Time 3D, there is a unique Mario mask inside the Happy Mask Shop that is impossible to see clearly in-game (circled, left). The design is actually different from the Mario mask designs used in The Legend of Zelda: Majora's Mask/3D (right).
1448
Additional information: the plush is actually an officially licensed 1994 Yoshi's Safari plush of Mario with a Super Scope, as seen below. Miyamoto is covering up the gun in the photo.
1449
In the international versions of WarioWare: Smooth Moves, the R.O.B. fought at the end of the Star Fox boss microgame uses a gun modeled after the toy-like NES Zapper. In the Japanese version, however, the R.O.B. uses the more realistic-looking Famicom Beam Gun.
1450
One of Dr. Topper's quiz questions in Super Mario RPG is "How many legs does Wiggler have?", with the options being 10, 8 and 6. The game's official art (top right) depicts him with 8 legs, while the sprite (bottom right) shows 6. The game only accepts 6 as the valid answer.