Haï~(@vr_hai)さんの人気ツイート(リツイート順)

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You can dress me up by grabbing a PhysBone.
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You can experiment by holding your friends. twitter.com/vr_hai/status/…
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I am releasing VRWare, a #VRChat party game world! Challenge your friends to a series of fast minigames! New minigames will be added every month! VRWare出た!次々と出されるミニゲームでフレンドと挑戦! 毎月新しいミニゲームを追加!やってみてね! #VRChat_world #VRChat_world紹介
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I am releasing ComboGestureExpressions V2: This is the Avatar Dynamics update! - Use Contacts, PhysBones, or OSC - No more "Any State" for better performance - Faster previews (no more dummy) Free on Booth & GitHub! hai-vr.booth.pm/items/2219616 What's new: hai-vr.github.io/combo-gesture-…
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I am releasing "ResilienceVR IK Demo", a VRChat Udon port of my VR app. ResilienceVR (RVR) is a standalone social VR app that I'm developing. It focuses on experimentation 🧪 and intimacy 💕. This world is the result of its first experiment: interactions in social VR using IK.
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I am releasing "Lightbox Viewer", a Unity Editor tool which lets you simultaneously visualize changes in shader material settings under different lighting conditions. The scene is included. Free on Booth & GitHub: hai-vr.booth.pm/items/3870813 Documentation: hai-vr.github.io/lightbox-viewe…
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I am releasing "Animation Viewer", which lets you preview animations directly inside the Project view window. Free on Booth & GitHub! hai-vr.booth.pm/items/3625699 Documentation: hai-vr.notion.site/Animation-View…
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I am releasing "Offline", a VRChat world that you can use to watch videos. The room is lit up by the video player using LTCGI. vrchat.com/home/world/wrl…
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My next world is an experimental world.
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It's an experimental world about inverse kinematics (IK). twitter.com/vr_hai/status/…
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Constraint Track Animation Creator hai-vr.notion.site/Constraint-Tra…
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We tried a networked version of my world with @ShanamoN_555_VR and other members of infinite walking communities ⭐ The orange trail shows the user's movement in play space, and the blue trail shows the user's movement in world space.
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I am releasing "Visual Expressions Editor" V1.1.0: Introducing "Loop Edit" mode! This mode was specifically designed to facilitate the creation of looping face expression animations. Free on Booth & GitHub: hai-vr.booth.pm/items/3708550 You can donate on Booth/Patreon/pixivFANBOX!
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It's done! QvPen2Pen 🖍️ Thank you @noriro_08 for the drawings! ❤️ (Video was streamed back to the world using VRCDN) twitter.com/vr_hai/status/…
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I'm not a 3D artist, but I just stumbled upon a YouTube video by accident and I couldn't resist trying it on my own. I didn't know that was even a thing, I'm impressed. It is a free Blender plugin called "Modeling Cloth" by the3dadvantage ( github.com/the3dadvantage ).
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I'm releasing "Unity 2018 to 2019 Cloth Transfer". Hopefully, this Editor Script could help transferring Cloth Constraints when migrating. It is available for free on Booth and GitHub. hai-vr.booth.pm/items/3136328 github.com/hai-vr/unity-2… (Misty-Myyrylainen Avatar by @ssaku530)
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What the fuck?!
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I am releasing ComboGestureExpressions V1.5.0: This is the Expressions Editor update! It includes an animation editor that lets you create face expressions with the help of previews. Free on Booth & GitHub: hai-vr.booth.pm/items/2219616
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Yup, PhysBones work
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I created a Udon world to visualize infinite walking. The white lines are the limits of my play space. The orange trail shows my movement in play space, and the blue trail shows my movement in world space. (When I'm wireless I walk in circles, otherwise I walk in a ∞ shape)
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In the VRChat IK 2.0 Update, remember to change the value of "User Real Height" to be something closer to your real height. I used to have it at a fake value (the one I've been using for the past 2 years) and it messes things up.
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ComboGestureExpressions with Avatar Dynamics Example setup: ⬆️ High priority Dynamics - "Slap": Contact OnEnter Velocity - "Hair pull": PhysBone Stretch - "Head pat": Contact Proximity - "Hair fiddle": PhysBone Angle ⬇️ Low priority Dynamics
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Eye tracking indicator