Haï~(@vr_hai)さんの人気ツイート(古い順)

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I am releasing ComboGestureExpressions for #VRChat Avatars 3.0 on GitHub, a tool that lets you attach face expressions to hand gestures, and automatically generate an animator. github.com/hai-vr/combo-g…
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I am releasing ComboGestureExpressions V1.3.0: Generate Puppets and Blend Trees, animate transforms like Ears and Wings, separate Left & Right hand combos, and more tweaks! Check out the new documentation with videos and tutorials: hai-vr.github.io/combo-gesture-…
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I am releasing ComboGestureExpressions V1.4.0: Smoothing can be installed even if you don't animate your face with CGE! (see hai-vr.github.io/combo-gesture-…) Also includes Bool parameters and better Write Defaults support! Free on Booth & GitHub: hai-vr.booth.pm/items/2219616
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Work in progress on CGE Animation Creator. I can edit animation files.
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I am releasing ComboGestureExpressions V1.5.0: This is the Expressions Editor update! It includes an animation editor that lets you create face expressions with the help of previews. Free on Booth & GitHub: hai-vr.booth.pm/items/2219616
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I'm not a 3D artist, but I just stumbled upon a YouTube video by accident and I couldn't resist trying it on my own. I didn't know that was even a thing, I'm impressed. It is a free Blender plugin called "Modeling Cloth" by the3dadvantage ( github.com/the3dadvantage ).
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I'm releasing "Unity 2018 to 2019 Cloth Transfer". Hopefully, this Editor Script could help transferring Cloth Constraints when migrating. It is available for free on Booth and GitHub. hai-vr.booth.pm/items/3136328 github.com/hai-vr/unity-2… (Misty-Myyrylainen Avatar by @ssaku530)
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I am releasing VRWare, a #VRChat party game world! Challenge your friends to a series of fast minigames! New minigames will be added every month! VRWare出た!次々と出されるミニゲームでフレンドと挑戦! 毎月新しいミニゲームを追加!やってみてね! #VRChat_world #VRChat_world紹介
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I am releasing "Invitation", a VRChat world. It is a small apartment. I tried to mimic the style of MEROOM. vrchat.com/home/launch?wo… #VRChat_world #VRChat_world紹介
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I am hoping to release "Constraint Track Animation Creator" in the future, a Unity Editor tool that will let you create complex constraints moving along a track. This is a gimmick that I have been using since June 2020 on VRChat, using SDK2. Learn more: hai-vr.notion.site/Constraint-Tra…
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What the fuck?!
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Constraint Track Animation Creator hai-vr.notion.site/Constraint-Tra…
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I am releasing "Blendshape Viewer". Free on Booth & GitHub! hai-vr.booth.pm/items/3582541 Documentation: hai-vr.notion.site/Blendshape-Vie…
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I created a Udon world to visualize infinite walking. The white lines are the limits of my play space. The orange trail shows my movement in play space, and the blue trail shows my movement in world space. (When I'm wireless I walk in circles, otherwise I walk in a ∞ shape)
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We tried a networked version of my world with @ShanamoN_555_VR and other members of infinite walking communities ⭐ The orange trail shows the user's movement in play space, and the blue trail shows the user's movement in world space.
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I am releasing "Animation Viewer", which lets you preview animations directly inside the Project view window. Free on Booth & GitHub! hai-vr.booth.pm/items/3625699 Documentation: hai-vr.notion.site/Animation-View…
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I am releasing "Offline", a VRChat world that you can use to watch videos. The room is lit up by the video player using LTCGI. vrchat.com/home/world/wrl…
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Constraint Track Animation in desktop VRChat controlled by a synced parameter via OSC input sent through a Python script that listens on a WebSocket for messages sent by a client in Neos which transmits the distance between two cubes that I can move in Neos using LogiX.
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In the VRChat IK 2.0 Update, remember to change the value of "User Real Height" to be something closer to your real height. I used to have it at a fake value (the one I've been using for the past 2 years) and it messes things up.
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I am releasing "Expressions Menu Hierarchy Editor". Edit your avatar menus as if they were objects in your scene hierarchy. It comes with additional features, making it easier to edit Expressions Menu assets (see thread). Free on Booth & GitHub! hai-vr.booth.pm/items/3696355
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Avatar Dynamics: Enter "Play Mode", and use the "Game" window to grab and freeze PhysBones with your mouse.
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Avatar Dynamics