Haï~(@vr_hai)さんの人気ツイート(新しい順)

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I've added automatic straddling to my custom IK solver in ResilienceVR, so that if you're sitting on your knees, the knee gets grounded, meaning that moving the feet will not cause the knees to lift. No knee trackers needed! ✨ twitter.com/vr_hai/status/…
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I am releasing "ResilienceVR IK Demo", a VRChat Udon port of my VR app. ResilienceVR (RVR) is a standalone social VR app that I'm developing. It focuses on experimentation 🧪 and intimacy 💕. This world is the result of its first experiment: interactions in social VR using IK.
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You can experiment by holding your friends. twitter.com/vr_hai/status/…
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It's an experimental world about inverse kinematics (IK). twitter.com/vr_hai/status/…
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My next world is an experimental world.
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It's done! QvPen2Pen 🖍️ Thank you @noriro_08 for the drawings! ❤️ (Video was streamed back to the world using VRCDN) twitter.com/vr_hai/status/…
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Eye tracking indicator
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I am releasing "Lightbox Viewer", a Unity Editor tool which lets you simultaneously visualize changes in shader material settings under different lighting conditions. The scene is included. Free on Booth & GitHub: hai-vr.booth.pm/items/3870813 Documentation: hai-vr.github.io/lightbox-viewe…
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I am releasing ComboGestureExpressions V2: This is the Avatar Dynamics update! - Use Contacts, PhysBones, or OSC - No more "Any State" for better performance - Faster previews (no more dummy) Free on Booth & GitHub! hai-vr.booth.pm/items/2219616 What's new: hai-vr.github.io/combo-gesture-…
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ComboGestureExpressions with Avatar Dynamics Example setup: ⬆️ High priority Dynamics - "Slap": Contact OnEnter Velocity - "Hair pull": PhysBone Stretch - "Head pat": Contact Proximity - "Hair fiddle": PhysBone Angle ⬇️ Low priority Dynamics
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In Blender, use "Recalculate Roll" to reorient selected bones, which may improve the application of PhysBone Angle limits.
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Create a stretchable PhysBone with an angle limit. In Constraint Track Animation Creator, set the "Avatar Dynamics Mode" parameter to be the PhysBone _Stretch parameter, and Regenerate the animator. Free on Booth: hai-vr.booth.pm/items/3532857
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You can dress me up by grabbing a PhysBone.
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You can now grab and hold hands on my Avatar Dynamics public demo avatar.
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When using a chest tracker in the VRChat IK update, try using the "Lock All" option. This will enable positional chest tracking, making additional movements visible such as chest isolation, chest pop...
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Yup, PhysBones work
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I am releasing "Visual Expressions Editor" V1.1.0: Introducing "Loop Edit" mode! This mode was specifically designed to facilitate the creation of looping face expression animations. Free on Booth & GitHub: hai-vr.booth.pm/items/3708550 You can donate on Booth/Patreon/pixivFANBOX!
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When VRChat adds shoulder tracking twitter.com/Kung_VR/status…
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VRChat #AvatarDynamics enables Avatar-to-Avatar Interactions. Have you tried the spray can in the Avatar Dynamics Hub world? This is a Contact Receiver. It reacts to a Contact Sender from @Yash884's avatar lighter! VRCContactReceiver / VRCContactSender: docs.vrchat.com/v2022.1.2/docs…
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Avatar Dynamics: Use the VRChat SDK to convert Dynamic Bones to PhysBones
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Avatar Dynamics
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Avatar Dynamics: Enter "Play Mode", and use the "Game" window to grab and freeze PhysBones with your mouse.
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I am releasing "Expressions Menu Hierarchy Editor". Edit your avatar menus as if they were objects in your scene hierarchy. It comes with additional features, making it easier to edit Expressions Menu assets (see thread). Free on Booth & GitHub! hai-vr.booth.pm/items/3696355
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In the VRChat IK 2.0 Update, remember to change the value of "User Real Height" to be something closer to your real height. I used to have it at a fake value (the one I've been using for the past 2 years) and it messes things up.