Haï~(@vr_hai)さんの人気ツイート(古い順)

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Avatar Dynamics: Use the VRChat SDK to convert Dynamic Bones to PhysBones
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VRChat #AvatarDynamics enables Avatar-to-Avatar Interactions. Have you tried the spray can in the Avatar Dynamics Hub world? This is a Contact Receiver. It reacts to a Contact Sender from @Yash884's avatar lighter! VRCContactReceiver / VRCContactSender: docs.vrchat.com/v2022.1.2/docs…
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When VRChat adds shoulder tracking twitter.com/Kung_VR/status…
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I am releasing "Visual Expressions Editor" V1.1.0: Introducing "Loop Edit" mode! This mode was specifically designed to facilitate the creation of looping face expression animations. Free on Booth & GitHub: hai-vr.booth.pm/items/3708550 You can donate on Booth/Patreon/pixivFANBOX!
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Yup, PhysBones work
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When using a chest tracker in the VRChat IK update, try using the "Lock All" option. This will enable positional chest tracking, making additional movements visible such as chest isolation, chest pop...
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You can now grab and hold hands on my Avatar Dynamics public demo avatar.
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You can dress me up by grabbing a PhysBone.
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Create a stretchable PhysBone with an angle limit. In Constraint Track Animation Creator, set the "Avatar Dynamics Mode" parameter to be the PhysBone _Stretch parameter, and Regenerate the animator. Free on Booth: hai-vr.booth.pm/items/3532857
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In Blender, use "Recalculate Roll" to reorient selected bones, which may improve the application of PhysBone Angle limits.
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ComboGestureExpressions with Avatar Dynamics Example setup: ⬆️ High priority Dynamics - "Slap": Contact OnEnter Velocity - "Hair pull": PhysBone Stretch - "Head pat": Contact Proximity - "Hair fiddle": PhysBone Angle ⬇️ Low priority Dynamics
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I am releasing ComboGestureExpressions V2: This is the Avatar Dynamics update! - Use Contacts, PhysBones, or OSC - No more "Any State" for better performance - Faster previews (no more dummy) Free on Booth & GitHub! hai-vr.booth.pm/items/2219616 What's new: hai-vr.github.io/combo-gesture-…
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I am releasing "Lightbox Viewer", a Unity Editor tool which lets you simultaneously visualize changes in shader material settings under different lighting conditions. The scene is included. Free on Booth & GitHub: hai-vr.booth.pm/items/3870813 Documentation: hai-vr.github.io/lightbox-viewe…
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Eye tracking indicator
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It's done! QvPen2Pen 🖍️ Thank you @noriro_08 for the drawings! ❤️ (Video was streamed back to the world using VRCDN) twitter.com/vr_hai/status/…
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My next world is an experimental world.
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It's an experimental world about inverse kinematics (IK). twitter.com/vr_hai/status/…
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You can experiment by holding your friends. twitter.com/vr_hai/status/…
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I am releasing "ResilienceVR IK Demo", a VRChat Udon port of my VR app. ResilienceVR (RVR) is a standalone social VR app that I'm developing. It focuses on experimentation 🧪 and intimacy 💕. This world is the result of its first experiment: interactions in social VR using IK.
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I've added automatic straddling to my custom IK solver in ResilienceVR, so that if you're sitting on your knees, the knee gets grounded, meaning that moving the feet will not cause the knees to lift. No knee trackers needed! ✨ twitter.com/vr_hai/status/…