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Uh oh.
Pokémon Scarlet/Violet Battle Stadium currently is using the same RNG seed for every battle.
This allows us to choose moves to ensure that OHKO moves such as Sheer Cold always hit!
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The reason the critical catch rate seems so high in Scarlet/Violet is this:
Once you've registered a Pokémon species in your Pokédex, future successful captures of that species display as critical captures, even if they were regular captures.
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I took a break from LA to finish up some old research on SWSH curry Pokémon. This is probably the least well-known and most tedious method of shiny hunting in Pokémon Sword/Shield. Here's a megathread with all the findings in one place.
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Outbreaks in SV grant 2 extra shiny rolls once you have cleared at least 60 Pokémon. At that point, you can simply despawn/respawn them until you get a shiny.
Combine with Sparkling Power for better results.
Walking works, but here's a demo of using picnics to purge the field.
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Pokémon Legends: Arceus pretty much saves all the spawns in the overworld when you're in a map. This means that if you find a shiny and die, you can go back to it and it will still be there!
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Let's talk about the Porto Marinada auctions, where you can find rare Poké Balls, evolution items, and bulk training items!
This thread will cover the item tables and NPC bidding mechanics.
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How to shiny hunt the Swords:
1) Encounter the Pokemon.
2) Run away.
3) Go into camp and back out.
4) Sword should respawn on top of you! twitter.com/mdashswitchacc…
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I've been looking more into LGPE spawn mechanics over the last couple of weeks in the hopes of finding some shiny wild legendary birds.
It's important to understand how the game spawns Pokémon to shiny hunt effectively! Here's a thread of what I've learned.
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The exact conditions for the Partner Mark are:
- The Pokémon must have 200 or higher friendship.
- Every 10000 steps, party Pokémon that qualify have a 1/100 chance to gain the Mark.
The Mark is automatically affixed when gained, so you'll see the title when it's sent out.
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It feels like cheating to beat Arceus this way in the Eternal Battle Reverie for the Trainer Card mark at a streak of 50. Ice Shard never lets it move at all.
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Some battle mechanics science...
Houndstone's Last Respects move starts at 50 Base Power and gains 50 Base Power for every KO from your party.
It caps out at 100 KOs, or 5050 Base Power, if you can manage to get that many in a single battle.
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Reminder that Legends: Arceus hasn't been updated to fix the issue where shiny Origin Forme Giratina using Shadow Force causes a game crash. Altered Forme works normally.
The animation is different between shiny and regular Giratina, so this is likely due to missing assets.
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Multiple setups will work -- an easy one is Fake Out + Sheer Cold as long as the opponent does not move before you.
The fixed RNG seed is why moves with under 91% accuracy always miss on the first turn, as was first noticed here:
reddit.com/r/VGC/comments…
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There's a new bug in Pokémon Scarlet/Violet with Ditto's capture rates that isn't present in SWSH/BDSP.
If Ditto transforms in battle into any non-base-form Pokémon such as Fancy Vivillon, it is impossible to catch except with Heavy or Master Ball.
This is active in v1.1.0.
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Outbreaks can only have one alpha Pokémon spawned at a time. As long as the alpha remains on the field, no more alphas will be spawned.
It is advantageous to catch/KO random alphas so more can spawn. This applies to other spawners as well.
Video: ignoring vs catching the alpha.
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Some hax involved. #PokemonSwordShield #NintendoSwitch
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I'd like to discuss the category of encounters we call "fixed symbol encounters" in Pokémon Scarlet/Violet.
They have behavior that is distinct from regular wild encounters, which has implications for shiny hunters.
(Btw, these Squawkabilly are shiny-locked fixed symbols!)
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In Pokémon Scarlet/Violet v1.0.0, Sylveon mistakenly has the same flag as Arceus and Silvally that prevents it from having its type changed. You can see that moves such as Soak fail.
This error was fixed in version 1.0.1.