Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

2026
In the Japanese version of Super Mario 64, one wall next to the window leading to the Princess's Secret Slide is red (left). In all other versions, that wall is ordinary (right). Whether this was done intentionally to hint at the secret entrance or is a texture error is unknown.
2027
In Luigi's Mansion 3, a physics glitch can sometimes cause dragged items to shoot upwards at immense speeds if they touch another draggable item (left). For one frame, the rope of the Suction Shot is seen extending upwards to follow the item (middle) before it vanishes (right).
2028
While different methods of earning 5-Ups and 10-Ups exist over multiple games in the Mario series, Super Mario Advance 4 is the only Mario game where it is possible to earn a 7-Up.
2029
Unused yellow, blue and teal palettes of Frog Mario and Frog Luigi found in the data of the Super Mario All-Stars version of Super Mario Bros. 3. These are not used even within the palette cycle during the invincibility animation.
2030
Stained glass window depicting Wario, seen in the final rounds of the Hard difficulty of the Vs. Com mode in the SNES version of Wario's Woods.
2031
The 1992 Gottlieb Super Mario Bros. pinball machine includes an original illustration of a volcano with an angry face (left), predating what is commonly believed to be the first volcano with an angry face in the Mario series (Mario Kart: Double Dash, right) by 11 years.
2032
The upcoming Clubhouse Games: 51 Worldwide Classics contains a game called 6-Ball Puzzle (left). It actually originates from Mario Party 9, where it is called Castle Clearout (right). This is the only game with a Mario-related origin in the collection.
2033
In the Yoshi Wings bonus sections in Super Mario World, Yoshi loses his wings whenever he sticks out his tongue. The effect is not merely visual; during this, Yoshi is in uncontrollable freefall for about half a screen (middle) until he regains his wings (right).
2034
Promotional photograph of Shigeru Miyamoto with a Donkey Kong and a Mario amiibo, from Edge Magazine.
2035
Whenever Mario travels via the Cheep Blimp in Paper Mario: The Thousand-Year Door, a small version of Glitzville is seen from far away (top). Zooming in, we can see that the small signs were not localized and display the Japanese names "Urontown" and "Fresh Juice Uron" (bottom).
2036
The Super Mario Bros. Encyclopedia states that when Mario swims, he becomes "Aqua Mario". While the Super Mario Land 2 manual, where the term originates, states it is "one of Mario's many faces", the Encyclopedia lists it as a "power-up".
2037
In the Nimbus Land palace in Super Mario RPG, strategically placing Mario to block this Nimbus person's path to make him only walk towards the door will result in him clipping into the door, then the wall, and finally walking out into the darkness beyond the room.
2038
Unused images found in the data of Super Princess Peach that show the evolution of the art style used for Peach's sprite.
2039
In Super Mario 64, whenever Mario is a medium distance away from the camera, his body assumes a lower-polygon form when he moves, but his head remains the same. This results in the textures on his body changing size; the buttons on his overalls become smaller whenever he moves.
2040
The halfway point in the transformation of the Peach painting into the Bowser painting in the 8-Star corridor in Super Mario 64.
2041
1983 Mario dolls.
2042
In Super Mario Advance 3, it is possible for Yoshi to die while the game is paused, as Ground Pounding a specific kind of platform makes him keep moving during the pause screen, resulting in him passing the death barrier all by himself. Details in image.
2043
An Easter egg in Super Mario Odyssey allows Mario to pass by the Tostarenan doorkeeper without a poncho by wearing the Skeleton Suit. However, his text does not change; even if Mario wears the Invisibility Hat with the Skeleton Suit, the doorkeeper will comment on his clothes.
2044
Adventures of Super Mario Bros. 3-branded pastels from South Korea, featuring illustrations of the characters with alternate color schemes.
2045
In Super Mario RPG, upon entering the Factory, unique sprites of the five party members are briefly shown falling into the darkness. Due to the sprites rotating during the cutscene, it is hard to get a good look at them. On the right are the sprites extracted from the data.
2046
In Super Mario World, Bowser's sprite on the Valley of Bowser overworld map appears as two red eyes, only showing a silhouette with other features when lightning strikes. This is due to parts of the sprite being transparent. Here are examples of it on different backgrounds.
2047
Cartridge art for "Super Wonderful Mario", an unauthorized hack of Super Mario Bros. 2 for the Famicom. The game is mostly identical with the biggest change being that all occurrences of the word "Mario" in text are replaced with "Merio".
2048
When riding Hoot the owl in Whomp's Fortress in Super Mario 64, it is possible to see the platforms around the tower on top of the course not being aligned properly with the sides of the tower, for only a few frames at a time (right, example in circle). Details below.
2049
Unused early Big Boo sprite found in the data of Super Princess Peach. Due to only a sprite with a happy expression being present, this could possibly be a scrapped "Glad Big Boo" species. In the finished game, all Big Boos are non-emotional Big Boos or Mad Big Boos.
2050
In Super Mario RPG, Bowser's head will disappear under specific circumstances during the battle against Yaridovich. If Bowser is the 2nd party member and Yaridovich's upper clone attacks the 3rd, Bowser's head will disintegrate and remain absent for the duration of the attack.