Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

51
Out of the recurring female human characters in the Mario series, only Daisy regularly has teeth. This affects both official art and in-game models; in the vast majority of cases, Peach, Rosalina and Pauline simply have no teeth modeled inside their mouths.
52
The Chinese version of New Super Mario Bros. Wii replaces the character icons with high-definition textures. For an unknown reason, the texture for Luigi's icon is squished and the game runs special unsquishing code at runtime to make it display properly on-screen.
53
In 2013, Nintendo of America hired hand shadow performer Drew Colby to create a shadow-based commercial for Super Mario 3D World. Alongside the commercial, Nintendo published a guide on how to produce shadows of objects from the game.
54
Normally, hitting characters with Star Bits in Super Mario Galaxy will briefly disorient them, after which they quickly return to normal. However, hitting Banktoad in the purple coin mission of Dusty Dune Galaxy will instead make him sad indefinitely, never recovering.
55
Mario Party 7 (2005) has had the highest-resolution Toad mouth texture to date, even higher than Captain Toad: Treasure Tracker (2014).
56
It is well known that Daisy's trophy in Super Smash Bros. Melee has an eye hidden at the back of her head. The eye texture is actually tiled across the entirety of her head, and the developers made the copies invisible, missing one in the back. Below, all eyes are made visible.
57
Many of the courses in Super Mario 64 have about the same polygonal complexity as Mario himself, with some even having fewer polygons than he does. In many places in the game, the console spends more computational power displaying Mario than the entirety of the rest of the scene.
58
The fuzz effect on the Honey Queen in Super Mario Galaxy is created through a very simple trick by layering nine increasingly larger and more transparent versions of the same texture on top of each other. A diagram of how this optically results in looking like hair is provided.
59
A Game Boy test cartridge used internally at Nintendo to diagnose problems with the hardware contains a graphics test that consists of ten Raccoon Marios marching around a monolith in a manner resembling a ceremony or ritual.
60
If an online player in Mario Kart Wii is using a heavy male Mii wearing the Outfit A, while riding either the Wario Bike, Shooting Star or Phantom vehicles, the Mii will be displayed as stuck in a T-pose. No other character/outfit/vehicle combinations will result in this glitch.
61
2019 officially licensed Mario suit and tie.
62
The intro theme from Hotel Mario is not an original composition, but an arrangement of a song composed by Max Steiner for the 1933 film Little Women. Below is the game's intro with the original 1933 song overlaid over the visuals.
63
Nintendo VIP 24:7 was a mid-2000s Nintendo of Europe rewards program, similar to the later Club Nintendo. One premium downloadable wallpaper from that service featured a hallway with a Toad eating the wallpaper, for an unknown reason.
64
1993 Super Mario Bros. movie concept art for Toad.
65
I apologize as I usually do not post personal opinions on this account, but I would like to thank Masahiro Sakurai and the Super Smash Bros. Ultimate team from the bottom of my heart for their inclusion of Piranha Plant as a playable fighter. Regular posting will now resume.
66
With 1948 triangles, the model for the Menu Toad in the Nintendo 64 version of Mario Tennis is one of the most complex character models on the system. In fact, a typical doubles match with four characters will be less hardware-intensive than simply rendering the Menu Toad.
67
Super Mario 64 contains unused eye textures for Mario depicting him looking down, up, and to the sides.
68
In Paper Mario: The Thousand-Year Door, when Luigi tells Mario the lengthy stories of his adventures, Mario and almost all of his partners fall asleep. The only partner who remains awake and actually listens to Luigi is Bobbery.
69
In Super Mario Odyssey, there are two NPCs sitting on a bench in Bowser's Kingdom. With a precise jump, Mario can land in a spot not covered by either of their collision, allowing him to forcibly insert himself between them on the bench.
70
In the Super Mario 3D World style of Super Mario Maker 2, Skipsqueaks pushed by moving walls will attempt to jump over them to return to their default position. If unsuccessful, the Skipsqueak will become sad and accept the position it was pushed to as its new default position.
71
Mario Kart Arcade GP 2 contains unused functionality to display low-polygon versions of drivers if they are far away from the camera. If it is enabled, drivers turn into low-quality versions of themselves, except for Waluigi, who turns into a low-quality Mario instead.
72
Mario's nipple texture, extracted from his model in Super Mario Odyssey, in original size on the left and 24x magnification on the right.
73
In January, I restored the presumed lost Big Yoshi art from Super Mario RPG (left). Now, a full official version has finally been found.
74
Yoshi's Crafted World features dynamic nose physics for Yoshi. Unlike Super Mario Odyssey's nose physics, Yoshi's nose does not jiggle when he walks; instead, it deforms dynamically upon contact with walls.
75
Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.