2151
Upon hearing the official 1992 Super Mario Land rap song, one might assume it was commissioned by Nintendo of America. That is not true; instead, the UK musician Simon Harris could not get permission from them, and instead got personal approval for the song from Shigeru Miyamoto.
2152
In Donkey Kong Country, if a Kong throws a DK Barrel, but the level is exited before it hits the ground, then the next time that Kong is hit by an enemy, instead of dying, he will simply freeze in place with a shocked expression forever.
2153
2154
2155
In Yoshi's Island, using a glitch (instructions in reply), Yoshi can eat Baby Mario. However, as Baby Mario is necessary to complete the level, after doing this, there is little Yoshi can do except die.
2156
In Super Mario 3D World, repeatedly hitting Bowser's broken car has a small chance of playing a random Super Mario World sound effect. Due to the low chance and the high number of possible sound effects, it is unlikely that any player has ever heard them all. Details in video.
2157
2158
In World 2-1 of Super Mario Bros., letting too many enemies gather near the final pipe of the level will cause entities to start despawning, which may cause the trampoline to disappear. Jumping into the space where it was will trap Mario in mid-air forever.
2159
2160
2161
2162
2163
2164
2165
2167
2168
2169
2170
Super Princess Peach contains placeholder sprites to be used for Peach on the bottom screen that consist of crude scribbles with numbers for faces. Below is a mock-up animation of what the game's bottom screen could have looked like during early development.
2171
2172
2173
2174
Super Mario 64 DS will become severely glitched if Yoshi throws an egg on the same frame as jumping on a Goomba. One possible effect is Yoshi becoming extremely fast. Note that the footage below has not been sped up or modified in any way.
2175
A Game Boy test cartridge used internally at Nintendo to diagnose problems with the hardware contains a graphics test that consists of ten Raccoon Marios marching around a monolith in a manner resembling a ceremony or ritual.