Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

2151
Upon hearing the official 1992 Super Mario Land rap song, one might assume it was commissioned by Nintendo of America. That is not true; instead, the UK musician Simon Harris could not get permission from them, and instead got personal approval for the song from Shigeru Miyamoto.
2152
In Donkey Kong Country, if a Kong throws a DK Barrel, but the level is exited before it hits the ground, then the next time that Kong is hit by an enemy, instead of dying, he will simply freeze in place with a shocked expression forever.
2153
I apologize for deleting this post earlier. An extremely minor mathematical error was discovered; please accept this corrected version. The probability is 0.0000000000000000000000000007% instead of 0.0000000000000000000000000005% as originally claimed.
2154
The Target department store chain is known for the distinctive red cement spheres, called bollards, in front of their buildings. In 2017, as part of a Mario Kart 8 Deluxe promotion, the bollards were briefly decorated to look like Mario and Luigi heads.
2155
In Yoshi's Island, using a glitch (instructions in reply), Yoshi can eat Baby Mario. However, as Baby Mario is necessary to complete the level, after doing this, there is little Yoshi can do except die.
2156
In Super Mario 3D World, repeatedly hitting Bowser's broken car has a small chance of playing a random Super Mario World sound effect. Due to the low chance and the high number of possible sound effects, it is unlikely that any player has ever heard them all. Details in video.
2157
In New Super Mario Bros. Wii, if a character wearing a Penguin Suit knocks another character wearing a Penguin Suit off a Yoshi in mid-air using a Ground Pound, for one frame, both of the characters' heads will detach from their bodies.
2158
In World 2-1 of Super Mario Bros., letting too many enemies gather near the final pipe of the level will cause entities to start despawning, which may cause the trampoline to disappear. Jumping into the space where it was will trap Mario in mid-air forever.
2159
For unknown reasons, if some minigames in Mario Party 4 are accessed without selecting a character, the game loads them with glitched instances of Daisy instead of Mario, as expected. Below are some examples of Daisy's unusual behavior.
2160
In the vast majority of games featuring them, the Koopalings all appear together. However, some games have included only subsets of the group so that, over the years, Larry and Ludwig have received the most exposure while Morton and Lemmy received the least.
2161
Promotional image of an official Toad Mii in Miitomo, posted in 2016 on Nintendo's official Japanese LINE account.
2162
The GameCube Service Disc, used by Nintendo representatives to test and diagnose problems with GameCube systems, contains two images of Mario in its files: a regular render called "mario", and an inverted one called "remario".
2163
Behind-the-scenes photo from the production of the 2002 commercial for Super Mario Advance 3, showing the Yoshi mascot actor sitting between takes. Yoshi is never shown sitting in the commercial as this deforms the suit, causing him to appear more bloated than intended.
2164
In Paper Mario: The Thousand-Year Door, Vivian's body can stretch to an immense height, many screens tall. Below is Vivian's maximum height, visible only by using external tools to move the camera further away than normally possible.
2165
The Chinese version of New Super Mario Bros. Wii has an anti-piracy feature where if an illegal copy is detected, the game will run normally, but all level graphics will be replaced with complete darkness, leaving only the HUD. It is still possible to beat the game in this state.
2166
Promotional image for an officially licensed 2018 Mario foil helium balloon.
2167
In Super Mario Maker for Nintendo 3DS, Mario normally always reverts to his small form upon death. However, an unused death sprite for Fire Mario exists, depicting him as a squished Koopa. If Fire Mario could die, that is what he would look like.
2168
The data of Mario Party contains early low-resolution avatars for the player characters. While all other characters simply use preexisting official art, Mario's avatar is a unique render of him looking into the camera with dramatic lighting.
2169
In Super Mario Galaxy, there is a specific spot in the underwater cave in Beach Bowl Galaxy where Mario will clip into his own reflection in the surface of the water, resulting in this amalgam of two Mario models superimposed onto each other.
2170
Super Princess Peach contains placeholder sprites to be used for Peach on the bottom screen that consist of crude scribbles with numbers for faces. Below is a mock-up animation of what the game's bottom screen could have looked like during early development.
2171
Super Mario 64 contains unused eye textures for Mario depicting him looking down, up, and to the sides.
2172
In Super Paper Mario, the Dark Spania enemy has a unique oversight where it is coded to have a 5% chance to drop an item upon defeat, but its item drop list being empty. As such, it has a 95% chance of not dropping anything, and a 5% chance of dropping nothing.
2173
During the battle against Roy in Paper Mario: Color Splash, Mario enters six unique states whenever he is covered with paint. By extracting the sprites, we can see them without the paint cover, revealing normally unseen details such as Mario blushing when he feels self-conscious.
2174
Super Mario 64 DS will become severely glitched if Yoshi throws an egg on the same frame as jumping on a Goomba. One possible effect is Yoshi becoming extremely fast. Note that the footage below has not been sped up or modified in any way.
2175
A Game Boy test cartridge used internally at Nintendo to diagnose problems with the hardware contains a graphics test that consists of ten Raccoon Marios marching around a monolith in a manner resembling a ceremony or ritual.