Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

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In the Super Mario Maker series, if Bowser is placed directly into lava, he will die upon spawning. However, Bowser starts spitting fire a few screens before actually spawning. This can lead to a "phantom Bowser" situation where his flames appear while Bowser himself does not.
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In Super Mario Odyssey, when Mario is capturing an enemy, he assumes a special open-mouthed model which uses 10 control points to deform (samples on the right). The extreme nature of the resulting deformations is likely why Nintendo decided to disable Snapshot Mode during this.
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In a new gameplay clip seen on Nintendo of Japan's official website for Paper Mario: The Origami King, Birdo can be seen flying in the far background for a few frames. Whether this is merely an Easter egg or Birdo has a more important role is not yet known.
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The 1997 book Mario Man is one of the most unique unlicensed Mario works. It is an English textbook for native speakers of Polish, taught through the framework of a story about a boy who is suffering from delusions that he is Mario.
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In Mario & Luigi: Bowser's Inside Story, the in-battle playable Bowser is a heavy modified Luigi, still using some of Luigi's attributes. This can be seen if Bowser enters battle against Mario/Luigi-exclusive enemies by hacking; their attacks are green as though aiming at Luigi.
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Normally, Boos in Super Mario 64 move around in a slow and continuous manner. However, this particular Boo in Big Boo's Haunt has the ability to instantly teleport behind Mario on rare occasions. Below are two consecutive frames of gameplay.
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In Super Paper Mario, red lycoris flowers can be seen in Sammer's Kingdom. In Japanese culture, they symbolize death and mourning, and are said to bloom when seeing someone for the last time. This may be foreshadowing of Sammer's Kingdom being obliterated during the game's story.
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Concept sketch of Mario capturing Peach from the Art of Super Mario Odyssey book (left), based on official art from Super Princess Peach (right). According to the book, Peach was one of the first ideas for characters Mario could capture; this was dropped in the finished game.
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The Lego Super Mario series introduces a new type of enemy not seen in any Mario games: the Boomer Bill, seen in the Boomer Bill Barrage set (left). Note that this is not simply a renaming of Bullet Bill, as it still appears under that name in the Character Packs (right).
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In Super Mario 64 DS, if Yoshi throws an egg immediately before jumping on a Spindrift or Fly Guy (left), he will bounce off with one arm outstretched (middle). He will continue to hold his arm in that position throughout all animations until A is pressed (right).
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The Spike Traps in the Super Mario World underwater style in the Super Mario Maker games are actually Sea Urchins from The Legend of Zelda: Link's Awakening, which are based on the Gordos from Kirby's Dream Land. Thus, they are a Mario version of a Zelda version of a Kirby enemy.
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The Brothers Bear from Donkey Kong Country 3 do not exist as distinct sprites in the game's data. Instead, every bear is created by taking a generic "base bear" sprite, recoloring it, then superimposing details specific to that bear on it to save space on the cartridge.
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In Super Mario 64, by jumping slightly off the edge of the Bowser battle arenas, Bowser can be tricked into jumping after Mario. If Bowser falls off the platform, he will never return. The camera will zoom out and show Mario alone in the arena until he exits the level or dies.
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The back of the Japanese box for Mario Party 3 shows the game's playable characters as board game pieces with stiff poses. As a consequence, this is the only existing official render of Waluigi standing up completely straight, as his knees are bent in all other artwork.
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In the Yoshi Wings bonus sections in Super Mario World, Yoshi loses his wings whenever he sticks out his tongue. The effect is not merely visual; during this, Yoshi is in uncontrollable freefall for about half a screen (middle) until he regains his wings (right).
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In Super Mario 64, the door in the mirror room in Peach's Castle is not reflected properly. Both the real door and the door in the mirror have their handles on the same side. The game attempts to mask this by putting the doors in alcoves below the floor, making this hard to see.
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In the Hide and Sneak minigame in Mario Party 3, the characters are shown running between the different hiding places. This is entirely misdirection on part of the game, as the running animation is independent of both player input and location and thus is best entirely ignored.
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To date, Super Paper Mario is the only game that explicitly allows Mario to eat the flesh of his fallen enemies. When the mammoth-like Muth enemies are defeated, they sometimes turn into Bone-In Cuts, pieces of meat that Mario can consume.
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The data for Super Mario RPG includes an unused enemy mind-reading message: "I REALLY hate males...!" The game contains many unused enemies, but it is likely the message belongs to one of the eight pictured here, as they do not already have other messages assigned to them.
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In Mario Party 7, Mario uses a larger than usual texture for his irises during the Ghost in the Hall minigame, presumably since he is scared (left: normal irises, right: during the minigame). Due to the split screen, this is hard to see without increasing the internal resolution.
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In a 2013 Year of Luigi interview, Shigeru Miyamoto has stated that he would be open to creating another brother for Mario and Luigi in the future.
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During a visit to Frankfurt, Germany in 2004, a correspondent of the British NGC magazine has asked randomly chosen German citizens on the street to draw Mario and Yoshi; he mentions that to his surprise, most people knew the characters in question. Here are their drawings.
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Goombella is the only character from the original pre-Sticker Star Paper Mario continuity to be referenced in both Paper Mario: Sticker Star (left, on a note in Level 5-1) and in Paper Mario: Color Splash (right, the Pry Guy enemy's book is identical to her Tattle Log).
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In Super Mario Bros. 2, if a Subspace door is positioned over a patch of grass and the player character plucks it quickly after exiting Subspace, the plucked object will be worn on the character's head instead of carried. Details in image.
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In Super Mario 64, holding R in the "Lakitu/Stop" camera mode allows Mario to get arbitrarily far away from the camera. Doing it in a course with atmospheric fog, like Jolly Roger Bay or Tick Tock Clock, shows that Mario's model is not affected by fog and always remains visible.