Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

1601
The "Special Episode" DLC for the Nintendo Switch version of Captain Toad: Treasure Tracker contains new, unique illustrations used in the book menu between levels, as in the base game. However, the data for the DLC also contains these two illustrations that are not used.
1602
Super Mario Sunshine includes three types of reflective surfaces: the water in Bianco Hills and the mirrors in Gelato Beach and Hotel Delfino. FLUDD's nozzle does not have a reflection in any of them.
1603
The "Super Mario History 1985-2010" booklet bundled with Super Mario All-Stars Limited Edition contains a photo of a model sheet of Mario's hands for use in 2D Mario artwork, at a highly oblique angle to the camera. Here is the sheet perspective-corrected for easier viewing.
1604
The 1989 licensed Nintendo Sticker Activity Book included stickers of a variety of Super Mario Bros. and Super Mario Bros. 2 characters, some featuring original artwork. As part of a puzzle activity, the letters in the names of all characters on the stickers have been scrambled.
1605
In Paper Mario: TTYD, entering a building and then clipping back out lets Mario walk around the area with most graphics unloaded, but the collision still present. Talking to NPCs will make the tail of the speech bubble point at Mario, making it appear as though he was speaking.
1606
In Super Mario 64, the collision detection of the lava inside the volcano in Lethal Lava Land is not aligned properly with its visual position, being slightly below it. This allows Mario to stand, crawl, and even fall asleep in lava at the edges of some platforms.
1607
In 1989, a series of officially licensed sticker cards was released in the US, each containing a "Top Secret Tip" on the back. While the tips were in fact about hidden content for most games featured, the "tips" for Super Mario Bros. 2 were paraphrased excerpts from the manual.
1608
During the design process for Donkey Kong Country 2, Shigeru Miyamoto sent Rare sketches of ideas he had for a symbol to be displayed on Dixie Kong's beret. In the end, Rare decided to leave her beret plain, although the Rare logo can be seen on it in a few select renders.
1609
In Super Mario Maker, all of Costume Mario's forms in the Super Mario Bros. style have a special pose activated by pressing Up, called "appeal" internally. There is an unused "appeal" sprite in the code for Weird Mario as well, which makes a third button appear on his overalls.
1610
In Super Mario 64 DS, all playable characters have their bodies and head modeled as two separate objects (shown on Wario). This can actually be seen in-game; after using a warp, for a few frames the character's body will be drawn in front of the head, showing they are separate.
1611
In Level 6-1 of Super Mario Bros. 2, if Pokeys are led off a cliff, they will continue floating in mid-air (top left). Although the game received two remakes in Super Mario All-Stars (top right) and Super Mario Advance (bottom), this issue was never fixed.
1612
In Super Mario 64, Mario's model only uses textures for five spots on his body: the hat emblem, sideburns, eyes, mustache, and the buttons on his overalls. The rest of the model is colored in by the game's engine and looks like the left image before the textures are applied.
1613
In Paper Mario: The Thousand-Year Door, Cortez uses two different models for facing left and facing right. While during gameplay, the model simply appears to rotate, changing the view reveals that right-facing Cortez is mirrored, recolored, and has no Jolly Roger on his hat.
1614
The Star at the end of the Battle Belt Galaxy in Super Mario Galaxy 2 is inside a dome that must be opened with a key. By crouching and spinning on top of the dome, Luigi can collect the Star inside without unlocking it, as the game was not designed around Luigi's larger hitbox.
1615
In Super Mario World, if Mario has 99 lives and exits a level on the same frame he is touching a 1-Up Mushroom, his life counter on the overworld will indicate that he has "B0" lives. Upon entering another level, the lives display as 99 again.
1616
At the 1995 Winter Consumer Electronics Show, Nintendo's booth featured Virtual Boy stations offering demos of Mario Clash. The stations displayed a different name for the game, "Mario Smash". This is the only documented instance of this name being used.
1617
As seen on a surviving background planning sheet from the development of Super Mario Bros., the message displayed in a Warp Zone was first written as "Welcome to Warp Zoon!" by the original designer, before the last word was corrected to "Zone" by a different designer.
1618
Whenever Small Mario picks up a Super Mushroom in Super Mario Bros. (left), Super Mario Bros. 3 (middle) and Super Mario World (right), there is a period of a few frames where he cycles between his Small form, his Super form, and a special "inbetween" sprite, shown here.
1619
The Nintendo GameCube official software development kit documentation uses Luigi's Mansion in an example of metadata to be displayed in the GameCube menu. According to the document, the full title of the game is "Luigi's Mansion: Lugi's Big Adventure" [sic].
1620
The licensed 1982 Donkey Kong board game is the earliest example of a Mario product using differently-colored copies of Mario to represent different players, one year before the introduction of Luigi as a green palette swap of Mario in Mario Bros.
1621
Due to the resemblance of the word "sumario" (Spanish for "summary") to the phrase "Super Mario", the Chilean Club Nintendo magazine sometimes styled the word "sumario" in its table of contents after logos of various Super Mario games.
1622
In the sixth mission of Sirena Beach in Super Mario Sunshine, "Scrubbing Sirena Beach", the goop covering the level is shaped like a Boo. Due to a lack of high vantage points in the level, it is difficult to see this in-game.
1623
Artwork from the cover of the manual for Super Irmãos (Portuguese for "Super Brothers"), an unlicensed distribution of Super Mario Bros. from Brazil.
1624
In Paper Mario: TTYD, some audience members in the Glitz Pit use normal NPC models (left) while most use crowd models (right). Due to the low resolution of the latter, the female Toads' smile is distorted to a line, making them appear less happy than the high-resolution Toads.
1625
The Midas River minigame in Super Mario RPG contains a river background that scrolls diagonally. In the game's data, it is saved as a square image with several rivers that uses screen wrapping to appear as one uninterrupted river (explanation in image).