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In World 2-1 of Super Mario Bros., letting too many enemies gather near the final pipe of the level will cause entities to start despawning, which may cause the trampoline to disappear. Jumping into the space where it was will trap Mario in mid-air forever.
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In Super Mario 3D World, repeatedly hitting Bowser's broken car has a small chance of playing a random Super Mario World sound effect. Due to the low chance and the high number of possible sound effects, it is unlikely that any player has ever heard them all. Details in video.
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In Yoshi's Island, using a glitch (instructions in reply), Yoshi can eat Baby Mario. However, as Baby Mario is necessary to complete the level, after doing this, there is little Yoshi can do except die.
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In Donkey Kong Country, if a Kong throws a DK Barrel, but the level is exited before it hits the ground, then the next time that Kong is hit by an enemy, instead of dying, he will simply freeze in place with a shocked expression forever.
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Upon hearing the official 1992 Super Mario Land rap song, one might assume it was commissioned by Nintendo of America. That is not true; instead, the UK musician Simon Harris could not get permission from them, and instead got personal approval for the song from Shigeru Miyamoto.
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In 2022, only two new Mario games were released, Mario + Rabbids: Sparks of Hope and Mario Strikers: Battle League. This is the lowest amount of Mario games released in a single year in 32 years (since 1990, when only Dr. Mario and Super Mario World were released).
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In Paper Mario, talking to the green Bob-omb in Kooper's house while touching the small ledge behind him may result in Mario losing the ability to do anything except slide around slowly. As he cannot open doors in this state, Mario will be trapped inside this house forever.
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Normally, hitting characters with Star Bits in Super Mario Galaxy will briefly disorient them, after which they quickly return to normal. However, hitting Banktoad in the purple coin mission of Dusty Dune Galaxy will instead make him sad indefinitely, never recovering.
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In Super Mario 64, there is a corner in Shifting Sand Land where rolling into it will result in Mario rolling in place. At this point, the only options are to continue rolling indefinitely or to tilt Mario towards the quicksand to let him die.
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@LegoshiStanAcc 0! Thank you very much for your inquiry!
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In Super Mario RPG, Mario never closes other people's doors after himself. If he opens a door and walks away, the door will remain open. The only exception is the door to his own house, which Mario will immediately close after himself.
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