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In Super Mario Odyssey, there are two NPCs sitting on a bench in Bowser's Kingdom. With a precise jump, Mario can land in a spot not covered by either of their collision, allowing him to forcibly insert himself between them on the bench.
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In Super Mario RPG, Mario never closes other people's doors after himself. If he opens a door and walks away, the door will remain open. The only exception is the door to his own house, which Mario will immediately close after himself.
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Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.
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