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Silent Hill 3 was released 20 years ago and is still a work of art. The incredibly detailed textures, the animated blood effects, the real time shadows... and the fact that it runs on a PS2. Everything seems so advanced for the time. twitter.com/SNESdrunk/stat…
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It's been a while since I posted any progress on my scene. Here are some pictures to see the evolution since the first placeholders.
#screenshotsaturday #UE5
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Current progress of my #UE5 scene inspired by Mirror's Edge.
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I'm creating a scene in #UE5 inspired by Mirror's Edge. Right now, I'm making a plaza with modular pieces and a new tree model.
#screenshotsaturday
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I ported my scene based on Hitchcock's Rear Window to #UnrealEngine5
The lighting is all real time. I'm really impressed how powerful Lumen is!
ヒッチコックの裏窓を作成してUE5に移植しました。
artstation.com/artwork/AqzgDz
@UnrealEngineJP @UnrealEngine
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I finished my new #UE4 project just in time before 2021!
It's a recreation of the set of Alfred Hitchcock's Rear Window. You can check the Artstation page for more screenshots.
Please RT & share!
ヒッチコックの「裏窓」をUE4で再現しました。
artstation.com/artwork/0nD6Qy
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I'm pretty disappointed by the visual of the #XIII remake. They completely removed the comic book style and went for something that looks like Fortnite. It's unappealing.
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Made a Fabino Payne for @KinoFabino