Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

901
In the Super Mario 64 demo playable at the Shoshinkai 1995 trade show, Mario's triple jump put him into a twirling state, making him descend slowly. This was cut from the finished game, but was reused in Super Mario 64 DS for Luigi's backflip, which makes him twirl the same way.
902
Adventures of Super Mario Bros. 3-branded pastels from South Korea, featuring illustrations of the characters with alternate color schemes.
903
Shigeru Miyamoto blowing out the candles on a cake celebrating the 10-year anniversary of Super Mario Bros. in 1995. A close-up of the cake is provided.
904
Today, Super Mario Maker 2 was updated to v1.1.0, adding online friend play. Not detailed in the patch notes (only called "other issues fixed") is the removal of the Luigi prompt after dying twice in Story Mode. This was now replaced with a small Luigi icon in the bottom left.
905
Nintendo Magazine System, the official Nintendo magazine of Australia, had a tradition of showcasing at least one piece of reader-submitted artwork each issue where Sonic the Hedgehog was assaulted by Mario franchise characters. Here are some typical examples.
906
Near the end of Chapter 6 in Paper Mario: The Thousand-Year Door, after Doopliss jumps out the window of the Poshley Sanctum, Pennington's model is incorrectly layered for precisely one frame. I would like to thank @SleepyFLCN for noticing this happening during gameplay.
907
The original Japanese names for Buzzy Beetle, Spiny and Spike Top indicate that the latter is a crossbreed between the former two. This is also visible in the Spike Top's visual design; however, the portmanteau name and crossbreed aspect is lost in all other localizations.
908
During the cutscenes after defeating a boss in Luigi's Mansion, a small screen is briefly visible on the machinery (left). It shows three ghosts sitting at a table (top right). These appeared in a Spaceworld 2000 promotional screenshot (bottom right), but were cut from the game.
909
One of the enduring mysteries of Super Mario World is the purpose of the empty islands in the top left and bottom right of the map. In the data, an unused Koopaling sprite can be found between the two empty islands in the bottom right, suggesting some content was once there.
910
Dealing the final hit to Bowser in Super Mario Odyssey produces a light effect, obscuring him (left). However, entering Snapshot Mode at that moment reveals he has a unique expression for that particular hit, with misaligned eyes (middle) and his tongue hanging out (right).
911
In Super Smash Bros. Ultimate, whenever Mario grabs onto a ledge, his hat moves up slightly, revealing that his head is not modeled past his forehead. It is possible to zoom in on the gap and see the inside of Mario's hat through the empty space in his head.
912
Close-up of Princess Toadstool's Silicon Graphics workstation model used to produce her sprites for Super Mario RPG, found in an issue of the Chilean Club Nintendo magazine.
913
A graphical glitch occurs in Super Mario World whenever the player goes down a Warp Pipe while Yoshi eats a power-up. The effects include Yoshi having a pained expression, Yoshi's neck appearing broken, and Yoshi's tongue extending out of his nose. Details in image.
914
Unlike in other 3D Mario games, the model for Peach's crown in Super Mario Sunshine is shaped like a spike that is embedded in her head. Left: the crown separated from Peach's body. Right: wireframe view showing the crown's spike inside Peach's head during gameplay.
915
The subtitle in the logo for Mario & Luigi: Partners in Time is written in Times New Roman. Since serif typefaces are uncommon for Mario franchise logos, and Times New Roman is not used in any other Mario game logo, it is possible this was a deliberate joke on the word "time".
916
Production photo of a factory worker checking whether Super Mario Bros. 3 cartridges will start in a Famicom. In 1988, every manufactured copy of a Nintendo game was still tested manually for errors. The worker is using both hands to operate two Famicoms for maximum efficiency.
917
The 1986 Japanese choose-your-own-adventure book "Another Romance of Super Mario Bros." is unique in that a license was obtained only for Mario himself, but not for any other elements of the franchise; leading to him starring in a story with original medieval fantasy characters.
918
In Super Mario Odyssey, a glitch causes Cappy to turn invisible if Mario kicks an object after catching Cappy thrice in a row. However, Cappy's eyes will still remain. With the Swim Goggles equipped, this causes the eyes to appear in front of Mario's eyes in the manner depicted.
919
The Wooded Kingdom in Super Mario Odyssey (left) is a reference to the 1972 sci-fi film Silent Running (right). Both take place in a greenhouse inside a glass biodome, and the Steam Gardeners' shapes and colors resemble the gardening robots from the movie.
920
Waluigi is the only major human Mario franchise character to have been portrayed by the same voice actor since his creation: Charles Martinet.
921
In the data of Paper Mario, there is unused functionality to have Mario's "boots" entry in the pause menu display as "none" (left). While this does not prevent him from jumping in the overworld, the "Jump" command becomes greyed-out and unusable in combat (right).
922
In Chapter 5 of Paper Mario: The Thousand-Year Door, the S.S. Flavion is attacked by ghosts, causing the crew to panic (left). Two of the crew members (the innkeeper and one sailor) are not programmed to have a panicked expression and thus continue smiling during this scene.
923
At release, Super Smash Bros. Ultimate contained a glitch whereby jumping as Bowser with both Superspicy Curry and a Screw Attack active would cause him to assume a T-pose while facing away from the screen, in addition to deforming his feet. This has been patched in Version 3.0.
924
In almost all 3D games, Birdo's eyelids are always partially closed, with the eyes never opening wider than the example on the left. The only time Birdo's eyes were ever fully open in a 3D appearance is in a shocked animation used in Fortune Street (middle and right).
925
In Super Mario Maker 2, it is possible to create an invisible barrier on a slope that certain enemies (Wigglers, Goombrats, Spike Tops) cannot cross, by hiding a Mushroom Platform inside the slope in the manner shown in the footage.